Hi folks, Today's update to the creature mod beta includes: [list] [*] Fixed a couple of issues around reloading local mods when they are modified. This means you can now replace local mods that are in use. [*] Less lag loading icons of in-build assets [*] Fixed a case where unlinking HeroForge assets wouldn't work properly [*] Mostly fixed how the asset database handles the same ID being in multiple packs. [/list]The next bugs in the firing line affect how the community mod manager works. With those squashed, I think we will be ready to take this public. It'll be far from perfect, but we can iterate our way to success! Seeya in the next patch.