Creature Mods Beta: Patch Release
Author: Baggers,
published 6 months ago,
Hi folks,
Today's update to the creature mod beta includes:
[list]
[*] Fixed a couple of issues around reloading local mods when they are modified. This means you can now replace local mods that are in use.
[*] Less lag loading icons of in-build assets
[*] Fixed a case where unlinking HeroForge assets wouldn't work properly
[*] Mostly fixed how the asset database handles the same ID being in multiple packs.
[/list]The next bugs in the firing line affect how the community mod manager works. With those squashed, I think we will be ready to take this public. It'll be far from perfect, but we can iterate our way to success!
Seeya in the next patch.