Bug Month Patch 10 - The patch that already happened
Author: Baggers,
published 5 months ago,
This is going to be more of a dev-log than a release post. It turnsout that, along with the assets we shipped yesterday, I had alsoaccidentally pushed the fixes I was in the process of testing.
Luckily, the fixes have passed the tests, so I’m putting this outthere to let you know what they were.
If you updated yesterday, then good news! You already have thesefixes. If you didn’t… GOOD NEWS! You’re getting them in your nextupdate!
The fixes in question were.
[list][*]We have fixed a shadow bug that would manifest if there were morethan 500 of a single kind of prop in a 16x16x16 region[/*][*]We wait a little longer before retrying the pinging of Photonservers[/*][*]We removed the slight hover that props had during placing. It madeit really hard to line up props accurately[/*][*]We now snap the position of the prop you are placing to hundredthsof a unit while in your hand. The snapping is always done when the propis placed, so this change ensures that you are seeing what you will getwhen you place the prop.[/*][*]Unity wasn’t showing some lower frame-rates, so we tweaked settingsto show lower frame rates if they are integer multiples of validframe-rates. This is a hack, but should help some folks who want to setTaleSpire to 30fps[/*][/list]
Lastly, Mac users may have noticed that, on macOS, we now savescreenshots to the desktop. This is because the old location was superugly and tricky to get to. We will replace this with a path you canconfigure in the future.
Alright, I’m gonna get back to work and see if I can get somethingready for tomorrow.
Peace.