Beta Update 15: Creature Scaling
Author: Bouncyrock Entertainment,
published 4 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//36943214/7ce0bbcf064174ffca0ec4ef311df8bc6140d550.jpg[/img]
This update features creature scaling and general improvements to the Creature Controller.
[list]
[*] Added Radial Menu for Scaling Creatures.
[*] Screen-shake and custom "feel" added to Large Creatures.
[*] Creatures now avoid getting stuck in walls when dropping on top of other Creatures.
[*] Carried Creatures now has an indicator for where it will drop.
[*] Moving Creatures with the keyboard should yield correct results at higher and lower framerates.
[*] ALT to Rotate Creature is now more forgiving.
[*] Creature Rotation at lower framerate no longer twitch horribly.
[*] Double Clicking on a Creature now transitions to the base of that Creature.
[*] Moving the camera with the right mouse button while holding a creature now works.
[*] Camera rotation and zooming is now Frame independent.
[*] Mouse getting locked and spasming should be addressed when holding creatures.
[*] Added some new icons in the radial menu.
[*] Unique Creature is no longer held once placed from the Unique Creature List.
[*] Spawning Creatures no longer puts you in Build Mode.
[/list]
Have fun with larger and smaller Creatures alike!