Version 1.01 Patch Notes
Author: corebreakinteractive,
published 5 months ago,
Hello everyone!
Firstly we want to thank everyone who has bought and played our game. We are a small team, who have worked a long time on this game without getting a lot of feedback outside our own. To finally show it to people and get reactions, has been heartwarming and overwhelming. Really, thank you all!
Now, to the actual game. At release it was... well... not completely bug free. Heh. But we have been taking in all your feedback and worked day and night to fix as much as possible. We want the game to be as smooth as possible to play. We hope that for those of you who have beaten the final boss, that you might go back and try again. He is a little more difficult now... He now has all his moves enabled, not just one of them (Whoops!)
And here is all the new stuff:
[h2]Changes[/h2]
[list]
[*] Rounded Willows hitbox, making movement smoother.
[*] Changed sizes and shapes of certain hitboxes and attack boxes for a more fair gameplay experience.
[*] Changed icons for certain quests to be more consistent.
[*] Changed certain quests to be more clear and not spoil the final boss. (!!)
[/list]
[h2]Bug Fixes[/h2]
[list]
[*] Fixed a bug where Willow would lay dead at the campfire after respawning (He was just tired, ok?)
[*] Activated all the attacks for the final boss.
[*] Fixed aiming with a mouse in boss battles.
[*] Fixed bosses getting exponentially more or less health every time you died on casual and wild difficulty.
[*] Fixed raid activating when it's not supposed to.
[*] Fixed some issues that occurred when quitting the game in the middle of a boss fight.
[*] Fixed a bug where Muskox enemies would remain in the Ailith arena after the player died.
[*] Fixed various issues that occurred if loading a save after defeating the final boss.
[*] Fixed the mountain shortcut becoming inactive in certain acts.
[*] Blocked off a path where you could go out of bounds early in the game. (Jostein has been hard at work digging and moving dirt for us to make it look as natural as possible)
[*] Fixed various cutscenes where multiple Willows would be visible.
[*] Removed Snigel.
[/list]
[h2]Additions[/h2]
[list]
[*] Added a reference to certain character in the final area of the game.
[*] Added a "Use the key" quest and a key item.
[/list]
If you find any issues that we have not noticed, do not hesitate to contact us at [b]corebreakinteractive@gmail.com[/b]
Thank you for everything, and good luck to anyone discovering Glimmervale for the first time.