[h2]Hut 90[/h2] This has been coming for a long time and we tried to hold it off for as long as possible. In short, TACTICAL BANDITS has a new developer who will be taking the game forwards as Hut 90 will cease operations effectively immediately. Hut 90, which was our first company, has been struggling for some time. TACTICAL BANDITS was being developed outside of Hut 90, but it was decided at some point to attach Hut 90's name to create brand awareness and also help the company, but alas it did not help. Now, a new company and team will take over this project and bring it over the finish line. We will join the new team to handle the design aspect of the game to make sure it stays true to its original vision. As for Hut 90's previous games, they will continue to be sold as-is and the new company will take over all their IPs. It was a good run with Hut 90, from 2014 to 2023, and we hope the new company has much more success in its future with TACTICAL BANDITS and all its future games. [h2]Multiplayer Levels[/h2] As of the beginning of this month, all the competitive multiplayer maps have been completed. There is total 12 competitive multiplayer levels that will be released with the game, with more possibly being added before then if the development goes ahead of schedule. The first horde multiplayer level is also released and it is a big level. To date, it is the biggest level released so far in multiplayer. Personally, we feel this has led to a field of view that is too wide depending on where everyone is standing, but it had to be created to accommodate all scenarios in that map. [h2]GUI[/h2] The GUI has been updated to give more indication to the player when certain actions have been done or are available. For example, there is now also a text prompt to show when a photo is captured. This was for players who might be of hard of hearing and do not hear the SFX when a photo was captured. An important change we added is to multiplayer GUIs during gameplay. Players can now see their ammo at any time while they are aiming. Before they had to either shoot to see their ammo, or remember it from the last time they took a shot. This was a bad experience for everyone, and this change has definitely solved the problem. Other small changes with the GUI include showing highlights when players has an option to change something, such as change their character skin, and showing the total number of levels available for a specific multiplayer game modes. [h2]Weapons[/h2] Small balancing change to weapons where the collider sizes of melee weapons have been slightly increased and the damage values of ranged weapons have been altered. Some ranged weapons have gotten stronger and others have gotten weaker, and hopefully they should feel more balanced now. [h2]Controller Remapping[/h2] This was a big, and very important, task as most PC players like to customize their controls when playing, and this is exactly what you can do in TACTICAL BANDITS now! [h2]Summary[/h2] Big news regarding the shutdown of Hut 90, but this has been coming for a long time. We are glad that it is now in the open as we can now talk about the development more transparent. This was however not the big news we were talking about last month. That news will be announced in next month's development update, which will be after it has already happened. We will create a smaller update earlier in the month to just announce the news. Development-wise, TACTICAL BANDITS was on track until we got the news for the announcement. Because of this, we will extend the development time by another month to make sure we got enough time to finish all aspects of TACTICAL BANDITS at the highest level possible. For future updates, we will also create more visual updates so you can all see what kind of stuff we are working on. Right now, text updates are quite a long-read, and most people probably find them boring.