Update v9.5 New DLC Three Kingdoms Redux, Oculus Touch Support & Engine Upgrade with Better Performance!
Author: Kimiko,
published 7 years ago,
This is a big update in that we updated our engine to a new version of Unity. This gives us better cpu multi-threading utilization for better performance in scenes with lots of objects. The game should overall be on a better foundation than ever before.
We’re happy to announce our latest DLC, [url=http://store.steampowered.com/app/610692/Tabletop_Simulator__Three_Kingdoms_Redux]Three Kingdoms Redux[/url] by [url=https://startingplayer.com]Starting Player[/url] is now live!
[i][b]Three Kingdoms Redux[/b] is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. [/i]
And for our [b]VR users[/b], rejoice! [i]Oculus Touch[/i] support is now officially here! VR performance in general should also be improved up to 30% faster. Check it out and let us know how it is. Of course, there’s still more to come as well!
And lastly, our tutorial series is currently undergoing a revamp since we’ve changed so much and added new features. Here is the first episode in the new 2017 Tutorial Series - Basic Controls.
https://www.youtube.com/watch?v=SGPdpGn0DCM
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/5854753/dda21ba13b0fedd67d4d4edfd746054b5f9ea74f.png[/img]
[h1][b]DLC - Three Kingdoms Redux[/b][/h1][list]
http://store.steampowered.com/app/610692/Tabletop_Simulator__Three_Kingdoms_Redux
[*] Created by [url=https://startingplayer.com]Starting Player[/url].
[*] Now available for $7.99 with a 20% launch discount!
[*] Only the host needs to own the DLC for everyone else to play.
[*] This game is for 3 players only.
[*] To begin, follow the instructions on screen or open up the notebook when the on screen notes disappear.
[*] Make sure to hover and read tool tips as some things have specific instructions that need to be followed.
[*] High quality and detailed with a lot of scripted elements to play around with.
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[h1][b]Unity 5.6.2 Update[/b][/h1][list]
[*] Improved CPU Multi-threaded rendering (up to 50% performance increase when there are lots of objects).
[*] Improved physics calculations at high speed.
[*] Greatly improved camera collision code to reduce jitter and clipping. (This will also stop cheating by trying to clip under the table to look at cards)
[*] Chat colors have changed due to the update (are a bit darker).
[*] Custom AssetBundle project has been updated to the new Unity version as well.
[*] TTSAssetBundleEffects adds animator support.
[*] Assetbundles with custom shaders might be pink (Either don't use custom shaders or re-export your Assetbundles with the updated project).
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[h1][b]VR Improvements[/b][/h1][list]
[*] Added support for Oculus Touch.
[*] VR performance improvement up to 30% faster.
[*] Controllers now animate to match your controller in real life.
[*] You can toggle UI mode to have a floating UI that can be dragged into position.
[*] Alt Zoom works a lot better now on everything.
[*] Hover tooltip text now works with description.
[*] Fixed resizing game view breaking the UI interaction.
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[h1][b]Scripting Improvements[/b][/h1][list]
[u]Event[/u]:
[*] onObjectTriggerEffect(Object, int index)
[*] onObjectLoopingEffect(Object, int index)
[*] onObjectRandomize(Object, string player_color)
[*] Player.getSelectedObjects()
[*] Player.getHoldingObjects()
[u]Physics.cast()[/u]:
[*] Added bool debug to cast() to visualize the cast
[*] Fixed size parameter in cast() being double in size than it should all script must be updated
[*] Increased the number of hits from 100 possible to 1000
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[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/5854753/3a8c448feae8894e3397544ecaf5b5ef9acbe594.png[/img]
[h1][b]Lighting Improvements[/b][/h1][list]
[*] LUTs (look-up textures) have been added to the lighting menu.
[*] This gives you a wider variety of lighting and color choices from one extreme to the other.
[*] You can choose from over 100 different LUTs or import your own (256x16).
[*] You can read more about LUTs [url=https://docs.unity3d.com/Manual/PostProcessing-UserLut.html]here[/url].
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[h1][b]Cloud Improvements[/b][/h1][list]
[*] Added “Upload all loaded files” button on the Cloud menu.
[*] This takes all the files in the mod and uploads them directly to your Steam Cloud.
[*] This is useful when a mod has a broken file and there’s no other way to fix it.
[*] This is also great for transferring your local files automatically to the Cloud when you’re ready to play your game in multiplayer.
[*] Custom files must be cached to your disk in order to work, so make sure to search any bags to force a cache.
[*] Keep in mind that it will upload ALL files to the Cloud. There’s no way to pick and choose individual files.
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[h1][b]UI Improvements[/b][/h1][list]
[*] Tooltip text is now aligned left instead of center.
[*] All menus in the Options folder, as well as the Workshop Upload menu have been slightly updated to match.
[*] Updated Teams menu.
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[h1][b]DLC Improvements[/b][/h1][list]
[*] Scythe - Updated lighting for better presentation.
[*] Warfighter - Updated lighting for better presentation.
[*] Warfighter - Fixed issue with tokens not turned the correct way.
[*] Updated Tiny Epic Western and In the Name of Odin DLCs so there are no longer any pink elements for Mac & Linux users.
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[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/5854753/91953367a71657bee22faf2773a441c21894f4a1.png[/img]
[h1][b]General Improvements[/b][/h1][list]
[*] Added support for 5 teams - welcome, Team Jokers!
[*] Replaced tablet with a new one that is thinner with smaller bezels.
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[h1][b]Fixes[/b][/h1][list]
[*] Fixed assetbundle name conflict when reloading an object.
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Stay up to date on development by following us on [url=http://twitter.com/berserkgames]Twitter[/url] and [url=http://facebook.com/tabletopsimulator]Facebook[/url]!