Update v7.2 Custom Tile, Optimizations, Cloud & Scripting Improvements!
Author: Kimiko,
published 8 years ago,
Another small update this week to add in some overall game improvements. We’ve updated a couple of our earlier DLCs, like Euphoria and Mistfall and they look awesome! We’ll be updating Superfight in a future patch as well, and then all our DLCs will have their own themes and custom backgrounds.
We also have done a LOT of optimizations and added improvements to the Custom Tile, Cloud Manager and Lua Scripting. Enjoy!
Remember to read our [url=http://berserk-games.com/knowledgebase]Knowledge Base[/url] for tips and tricks on how to properly use Tabletop Simulator. We’ll be starting up our video tutorials again as well, so stay tuned for that!
[img]http://i.imgur.com/KuTFLyA.png[/img]
[h1][b]Euphoria DLC Update[/b][/h1][list]
[*] Added a custom background.
[*] Added custom table with rotating propellers.
[*] Added rulebook (states) on the table.[/list]
[img]http://i.imgur.com/BlMuaL4.png[/img]
[h1][b]Mistfall DLC Update[/b][/h1][list]
[*] Added a custom background.
[*] Fixed spelling/punctuation mistakes in tooltips.
[*] Created new rule books/quest guide as states to match the theme.
[*] Tablets with rules moved inside the Mistfall game box.[/list]
[img]http://i.imgur.com/OjrwQqM.png[/img]
[h1][b]Custom Tile - Mat[/b][/h1][list]
[*] In the Custom Tile object, there is a new type called Mat.
[*] Check this if you want to create custom Mats with rounded corners.
[*] Custom tiles will now scale to match the aspect ratio of the image.[/list]
[img]http://i.imgur.com/ojZTOwY.png[/img]
[h1][b]Cloud Manager Improvements[/b][/h1][list]
[*] ‘Cloud’ in the top menu has been renamed to Cloud Manager.
[*] You can now upload files to cloud within the cloud manager.
[*] Menu now shows your cloud space usage.
[*] Menu will give a warning when you’re low on space.
[*] When you click on a file, it will copy to the clipboard.
[*] Fixed escape key not closing the menu.[/list]
[h1][b]Lua Scripting Improvements[/b][/h1][list]
[*] Added TextTool class to Object.
[*] Fixed getTable() and setTable() when using tables of tables.
[*] Added next player to onPlayerTurnEnd().
[*] Added previous player to onPlayerTurnStart().
[*] Added use_grid to Object.
[*] Added use_snap_points to Object.
[*] Added auto_raise to Object.
[*] Added sticky to Object.
[*] Added interactable to Object.
[*] Deprecated getPlayer().
[*] Made Player class a static global class. For example, use Player.Red.seated to see if someone is seated in player Red.
[*] Added steam_id to Player.
[*] Added JSON static global class.
[*] Added lookAt() to Player.
[*] Added right Click TextTool to copy GUID to clipboard.
[*] Added attachCameraToObject() to Player.
[*] Fixed editButton() swapping y and z axes for position/rotation if they are not provided in the parameters.
[*] Converted Lua Player class to Global static Player class.
[*] Fixed issue with Lua scripting buttons not syncing correctly.
[*] Fixed issue with TakeObject from bag with scripting collision.[/list]
[h1][b]Scaling Improvements[/b][/h1][list]
[*] Scaling steps are now much smaller for more accuracy.
[*] The range you can scale objects is much larger.
[*] You can now hold down the scaling button (+/-) and it will continuously scale.[/list]
[h1][b]Optimizations[/b][/h1][list]
[*] Greatly optimized physics performance when having a lot of unlocked objects.
[*] Optimized stutter causing garbage collection.
[*] Optimized physics collision code.[/list]
[h1][b]Improvements[/b][/h1][list]
[*] Improved the dealing of cards, by having cards automatically go to the right/end of cards in your hand so you will always know the placement.
[*] File Browser will now remember the last size and position of the window after closing.
[*] Vector lines drawn on objects now hide in hidden areas.
[*] Added sales percentages to DLC menu when they go on sale.
[*] Reduced physics explosion when multiple objects are trying to snap to the grid.
[*] Fixed stretching on the Lua Scripting buttons.[/list]
[h1][b]Fixes[/b][/h1][list]
[*] Fixed issue with custom tokens duplicating when pressing ALT+right click.
[*] FIxed issue with custom backgrounds to fix clipping.
[*] Fixed issue with custom object not being highlighted when custom menu is open.
[*] Fixed issue with game crashing when lots of jigsaw pieces collide.
[*] Fixed issue with Infinite bags floating away into the air with certain objects inside.
[*] Fixed custom tile collision issues.
[*] Fixed issue with decks taking the name of cards if they both have the same name.[/list]
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