Another small update this week to add in some overall game improvements. We’ve updated a couple of our earlier DLCs, like Euphoria and Mistfall and they look awesome! We’ll be updating Superfight in a future patch as well, and then all our DLCs will have their own themes and custom backgrounds. We also have done a LOT of optimizations and added improvements to the Custom Tile, Cloud Manager and Lua Scripting. Enjoy! Remember to read our [url=http://berserk-games.com/knowledgebase]Knowledge Base[/url] for tips and tricks on how to properly use Tabletop Simulator. We’ll be starting up our video tutorials again as well, so stay tuned for that! [img]http://i.imgur.com/KuTFLyA.png[/img] [h1][b]Euphoria DLC Update[/b][/h1][list] [*] Added a custom background. [*] Added custom table with rotating propellers. [*] Added rulebook (states) on the table.[/list] [img]http://i.imgur.com/BlMuaL4.png[/img] [h1][b]Mistfall DLC Update[/b][/h1][list] [*] Added a custom background. [*] Fixed spelling/punctuation mistakes in tooltips. [*] Created new rule books/quest guide as states to match the theme. [*] Tablets with rules moved inside the Mistfall game box.[/list] [img]http://i.imgur.com/OjrwQqM.png[/img] [h1][b]Custom Tile - Mat[/b][/h1][list] [*] In the Custom Tile object, there is a new type called Mat. [*] Check this if you want to create custom Mats with rounded corners. [*] Custom tiles will now scale to match the aspect ratio of the image.[/list] [img]http://i.imgur.com/ojZTOwY.png[/img] [h1][b]Cloud Manager Improvements[/b][/h1][list] [*] ‘Cloud’ in the top menu has been renamed to Cloud Manager. [*] You can now upload files to cloud within the cloud manager. [*] Menu now shows your cloud space usage. [*] Menu will give a warning when you’re low on space. [*] When you click on a file, it will copy to the clipboard. [*] Fixed escape key not closing the menu.[/list] [h1][b]Lua Scripting Improvements[/b][/h1][list] [*] Added TextTool class to Object. [*] Fixed getTable() and setTable() when using tables of tables. [*] Added next player to onPlayerTurnEnd(). [*] Added previous player to onPlayerTurnStart(). [*] Added use_grid to Object. [*] Added use_snap_points to Object. [*] Added auto_raise to Object. [*] Added sticky to Object. [*] Added interactable to Object. [*] Deprecated getPlayer(). [*] Made Player class a static global class. For example, use Player.Red.seated to see if someone is seated in player Red. [*] Added steam_id to Player. [*] Added JSON static global class. [*] Added lookAt() to Player. [*] Added right Click TextTool to copy GUID to clipboard. [*] Added attachCameraToObject() to Player. [*] Fixed editButton() swapping y and z axes for position/rotation if they are not provided in the parameters. [*] Converted Lua Player class to Global static Player class. [*] Fixed issue with Lua scripting buttons not syncing correctly. [*] Fixed issue with TakeObject from bag with scripting collision.[/list] [h1][b]Scaling Improvements[/b][/h1][list] [*] Scaling steps are now much smaller for more accuracy. [*] The range you can scale objects is much larger. [*] You can now hold down the scaling button (+/-) and it will continuously scale.[/list] [h1][b]Optimizations[/b][/h1][list] [*] Greatly optimized physics performance when having a lot of unlocked objects. [*] Optimized stutter causing garbage collection. [*] Optimized physics collision code.[/list] [h1][b]Improvements[/b][/h1][list] [*] Improved the dealing of cards, by having cards automatically go to the right/end of cards in your hand so you will always know the placement. [*] File Browser will now remember the last size and position of the window after closing. [*] Vector lines drawn on objects now hide in hidden areas. [*] Added sales percentages to DLC menu when they go on sale. [*] Reduced physics explosion when multiple objects are trying to snap to the grid. [*] Fixed stretching on the Lua Scripting buttons.[/list] [h1][b]Fixes[/b][/h1][list] [*] Fixed issue with custom tokens duplicating when pressing ALT+right click. [*] FIxed issue with custom backgrounds to fix clipping. [*] Fixed issue with custom object not being highlighted when custom menu is open. [*] Fixed issue with game crashing when lots of jigsaw pieces collide. [*] Fixed issue with Infinite bags floating away into the air with certain objects inside. [*] Fixed custom tile collision issues. [*] Fixed issue with decks taking the name of cards if they both have the same name.[/list] Stay up to date on development by following us on [url=http://twitter.com/berserkgames]Twitter[/url] and [url=http://facebook.com/tabletopsimulator]Facebook[/url]!