We’ve got an exciting update this week as you can now spawn individual custom objects from the Chest menu, Workshop mods, and save files. In addition, the chat has been overhauled to the new UI, making it much easier to read. And of course all kinds of other fun things and fixes. There won’t be any updates for the next few weeks as we prepare for and will be in Seattle for [url=http://prime.paxsite.com/]Pax Prime[/url], so hope this will tide you over until the next update sometime in September. We’ll post info on our booth next week! [img]http://berserk-games.com/images/updates/02.png[/img] [h1][b]Chat Overhaul:[/b][/h1][list] [*] Chat has been overhauled with the new UI system [*] Chat window can be resized to your liking [*] Names are now only colored while the message is white [*] Chat overhaul finally fixes the Linux type through bug in chat [*] Mousing over chat and scroll wheeling will scroll the chat [*] Overall the chat should be much more readable and controllable than previous [/list] [h1][b]Custom Decks:[/b][/h1][list] [*] Better memory cleanup for loading deleted decks from a save/mod [*] Duplicate card images for faces or backs will no longer use up extra ram [*] Overall memory usage should be lower and load speeds should be faster [/list] [h1][b]Spawning Individual Objects:[/b][/h1][list] [*] Objects can now be saved to your chest menu and loaded again at any time [*] You can now spawn individual objects from a Workshop mod or save file without loading the entire save [*] Pressing the downward arrow on the button that normally loads the save will expand a list of all the custom assets in that save [*] Each custom object in the file will be listed with duplicates hidden [*] The objects can be spawned by pressing the button or dragging the button into the game world to spawn at that position (Only works with single decks - merged decks will not work) [/list] [h1][img]http://berserk-games.com/images/updates/01.png[/img] [b]Dice:[/b][/h1][list] [*] Color tinting now works properly for all non metal dice, the numbers/pips no longer color [*] Dice normal map improvements, so reading dice is easier [/list] [h1][b]User Interface:[/b][/h1][list] [*] Grid menu no longer forgets its values when opening, closing, or loading a mod [*] Fixed desync issues with values currently in effect and what is shown on the GUI (Host Options, Turns, Grid) [*] Promoted player changes are now reflected properly on the Hosts GUI and no longer shows old values [*] Host Options settings are now saved between games, helping to save time when setting up your games [*] Added black outline around the white text on the main menu to help with readability [/list] [h1][b]Keybind Changes:[/b][/h1][list] [*] Cut, Copy, and Paste now require CTRL + (X, C, V) [*] Voice chat push-to-talk has been changed to 'C' [*] Fixed ‘Flip’ command to no longer toggle zoom (As always you can change your hotkeys in the launcher) [/list] [h1][b]Box Selection:[/b][/h1][list] [*] Improved accuracy of box selection, especially at steep angles [*] CTRL + Box Selection does invert and adding selection [*] CTRL + Left Mouse/Grab does selection toggle on a single object [*] Overall selecting multiple objects should work just like your OS with file manipulation [/list] [h1][b]Improvements/Changes:[/b][/h1][list] [*] Joining a game through a Steam friend while the game is closed will launch the game and connect you to the server [*] Loot bag now auto flips up when grabbed [*] Toggle zoom now zooms a percent amount instead of a fixed amount, this will help when playing on larger tables [*] Custom Models no longer require a picture/texture due to color tinting [*] Lowered the tolerance for cards sticking together to reduce card clumps [*] Host and promoted players can now flip table even if it's disabled in host options [/list] [h1][b]Bug Fixes:[/b][/h1][list] [*] Added a check for corrupted Workshop files, which will cause them to be re-downloaded [*] Fixed offset movement not working with stack objects like poker chips and cards [*] Fixed incorrect lock status for Custom Models on clients [*] Game rules will now properly sync between host and client when loading for the first time [*] Custom Table will now properly load custom images if its already in use [*] Fixed issue with search not working properly if you had scrolled at all [*] Round d6 dice will no longer have a metal and plastic toggle in the right click menu [*] Fixed custom collider disappearing bug when deleting objects with the same collider [*] Fixed bug with measure tool resetting if you left click during measuring [*] Fixed hold voice toggle being unchecked incorrectly even if enabled [*] Fixed desync for loading mods from the Workshop list [/list] If you want to get the latest news on development feel free to follow us on [url=http://twitter.com/berserkgames]Twitter[/url]!