Update v10.9 Revamped drawing tool, VR Improvements, & Scripting Improvements!
Author: Knil,
published 6 years ago,
Hey everyone got meaty patch for you guys this time focusing on improving the drawing tool with improved visuals and functionality. We also got a plethora of great VR improvements that can be seen below like virtual hands. Also like normal we got a bunch of great scripting improvements.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5854753/9a299e8d7a879e482d6d0f5f2c31cfa998290c42.png[/img]
[h1]Drawing Tool:[/h1][list]
[*]Sharper less blurry look.
[*]Added line, box, and circle tool.
[*]Can now control thickness using +/-.
[*]Added draw indicator to easier to see where you will be drawing.
[*]Can now draw on any angled surface on objects.
[*]Pixel paint removed.
[*]Fixed up bugs plaguing lines on objects.
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[h1]General:[/h1][list]
[*]Added Steam rich presence to see what games your friends are playing and if there is any room!
[*]Server browser now streams in results instead of in one big chunk.
[*]You can stop this refresh by clicking the refresh again.
[*]Raised max packet size from 1 mb to 10 mb allowing you to load larger save files when promoted.
[*]Input fields are now auto selected for popup dialogs.
[*]Removed "Hacking in Unity" discord message.
[*]Objects will now have their face hidden while face-down (set per object, defaults to on for objects such as cards / decks / dominos)
[*]Rotation Value identifiers which begin with `#` will not be displayed in tooltip.
[*]Tutorial now always uses Museum backdrop (as it has good text contrast)
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[h1]Scripting:[/h1][list]
[u]Updates to the new Wait class:[/u]
[*]Added repetitions to Wait.time to better emulate Timer. Wait.time(func, time, number_repetitions).
[*]Using -1 will cause infinite repetitions
[*]Improvements to stop() so it should work more as expected.
[u]Returns from getObject and getStates improved to a common standard, includes:[/u]
[*]Name and Nickname
[*]Description
[*]Lua Script and Lua Script State
[u]New Object functions:
[*]obj.drop() causes the item, if held by a player, to be dropped.
[*]setHiddenFrom(players) Hides objects from a specific player/players. Uses "hand zone" hiding.
[*]setInvisibleTo(players) Hides objects from a specific player/players. Uses "hidden zone" hiding.
[*]attachHider(...) and attachInvisibleHider(...) are more advanced version of [*]setHiddenFrom and setInvisibleTo, there to help handle complex situations easily.
[u]Old Object Functions (with new features!)[/u]
[*]setRotationValues() now allows you to start a name/value with a # and it won't display the value in the tooltip.
[*]randomize(color) Now an optional string can be added so that [*]onObjectRandomized will trigger, indicating that player color triggered it.
[u]New base function:[/u]
[*]get/setVectorLines() Allows for lines to be placed via scripting using the new vector line tools`
New Spawnable object: Custom Decks!
[*]Technically this was added before, but now it works and is documented!
[*]Spawn using spawnObject then set it using setCustomObject
Clarifications to the Object class
[*]Some functions, let setSnapPoints or call, work on both Object and Global.
[*]To highlight which Object functions can be directed at the game world, they have been broken out on the Object page into a "Global Functions" section.
[u]New Object member Variables[/u]
[*]use_rotation_value_flip can be used to modify which direction objects flip.
[*]is_face_down determines if an object's "face" is pointed down (like with cards). The face is the direction that faces the positive Y value.
[*]hide_when_face_down hides an Object when it is face-down. Objects are hidden like if in a hidden zone. The face is the direction that faces the positive Y value.
[u]New Event[/u]
[*]onObjectEnterContainer has long been a requested event, and it is now available!
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[h1]VR:[/h1][list]
[*]New virtual hand feature that lets you interact with your hand just like if it was attached to your left controller.
[*]Click trigger while holding a card to straighten it and hide it from other players. Click again to toggle.
[*]When you pull an object out of the search inventory (for example, removing a card from a deck) it will appear at the controller tip, and be grabbed if possible.
[*]Improved controller tooltips.
[*]Tooltip showing click button for Vive on main menu.
[*]Fixed VR tutorial.
[*]Flick and Line tools now working properly.
[*]Reduced jitter on scale + rotate.
[*]Up no longer defaults to teleport (but that can be re-enabled with `vr_teleport_with_pad`)
[*]Down on pad now defaults to Zoom, on both controllers.
[*]Pad now has context commands when hovering over objects.
[*]Lots of other VR changes/improvement that can all be found [url=https://steamcommunity.com/app/286160/discussions/5/1732081482127768388/]here.[/url]
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[h1]Stats Monitor:[/h1][list]
[*]Added a stats monitor for fps, memory, and sound.
[*]Activated with stats_monitor console cmd.
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[h1]Fixes:[/h1][list]
[*]Fixed auto raise over tablet freaking out.
[*]Fixed input bug spamming hotkeys into input fields when first selecting.
[*]Fixed locking object while it then unlocking it dropping through world.
[*]Fixed splitting into 10 decks merges some of the decks.
[*]Fixed decal on flipped cards bug.
[*]Fixed vector, decals, infinite bags hiding bugs.
[*]Fixed onscreen hands not showing decals and vector lines.
[*]Fixes convert URL to steam cloud now works on UI custom assets.
[*]Fixed string size limit over the network being increased for large xml.
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