This update brings you improvements to the custom model support, rocks & tree models to customize your RPGs even more, moveable boards and much more. Tabletop Simulator is also on sale for 30% off in the [url=http://store.steampowered.com/app/286160]Steam Summer Sale[/url]. [url=http://store.steampowered.com/app/286160][img]http://berserk-games.com/images/updates/Rocks&TreesSale800.png[/img][/url] [b]Contextual Menu Added:[/b][list] [*]You can now right click on a object to bring up a menu to customize different options for that object [*]Objects can now be renamed and when mousing over them you can easily read the name [*]A description can also be added to an object, great for storing player stats or additional info [*]Dealing cards and resetting decks are possible from menu [*]Locking and unlocking an object can also be done from the menu [*]‘Cut deck’ is a brand new action that can be done in the menu [/list] [b]Custom Model Improvements:[/b][list] [*]Meshes will now use the smoothing normals in your .obj data if supplied [*]Separate collision mesh can be now supplied allowing many more collision possibilities [*]Holes in collision are supported if you choose non-convex, but non-convex objects do not collide with each other (engine limitation) [*]Non-convex is only used if a mesh collider is supplied, best used for something similar to the Chinese Checker board [/list] [b]Optimizations on Custom Assets:[/b][list] [*]Objects that share custom assets are no longer using up memory like they are unique objects [*]Rewinding will no longer require assets to be reloaded from disk [/list] [b]Boards Now Movable:[/b][list] [*]You can now unlock boards and move them just like other objects [*]They can also be spawned in the spawn menu making use of multiple boards [/list] [b]Features:[/b][list] [*]Added a rock and tree model great for outdoor RPG scenes [*]Highlighting and then locking multiple objects now works [*]Server name can now be found in the menu [/list] [b]Fixes/Changes:[/b][list] [*]Memory optimization on default assets [*]Alt zoom on objects will no longer clip off the screen and will ignore scale [*]Locked objects now display the number of objects it contains [*]Frozen objects will unlock when the table is flipped [*]Fixed texture syncing issue for custom models [*]Copy pasting an object pulled from a stack will now work [*]Voice chat is now disabled by default for new players due to memory leaks (can still be enabled in settings) [*]Wood shader is now slightly less shiny/specular [*]Custom Models held height has been lowered [*]Unlocking a model you were holding will no longer get stuck to your hand [*]Fixed host to client material sound sync [*]Table no longer clips through objects on clients when flipped [*]Reworded confusing section in tutorial [*]Destroy bounds have been closed in so no objects can escape by flying upward [*]Locked objects will no longer stop you box selecting [*]Fixed bug with custom table loading its custom texture [/list] [b]In the Future:[/b][list] [*] UI Overhaul [*] RAM Optimization [*] Stability improvement [*] Additional RPG Features [*] ??? game mode [*] More Steam Integration [*] and much more![/list] If you are interested in all of our updates since release, please refer to our website to view our [url=http://www.berserk-games.com/ts/patchnotes]previous patch notes[/url].