Update v1.8 - Movable boards, Custom Model improvements, & more!
Author: Kimiko,
published 10 years ago,
This update brings you improvements to the custom model support, rocks & tree models to customize your RPGs even more, moveable boards and much more.
Tabletop Simulator is also on sale for 30% off in the [url=http://store.steampowered.com/app/286160]Steam Summer Sale[/url].
[url=http://store.steampowered.com/app/286160][img]http://berserk-games.com/images/updates/Rocks&TreesSale800.png[/img][/url]
[b]Contextual Menu Added:[/b][list]
[*]You can now right click on a object to bring up a menu to customize different options for that object
[*]Objects can now be renamed and when mousing over them you can easily read the name
[*]A description can also be added to an object, great for storing player stats or additional info
[*]Dealing cards and resetting decks are possible from menu
[*]Locking and unlocking an object can also be done from the menu
[*]‘Cut deck’ is a brand new action that can be done in the menu
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[b]Custom Model Improvements:[/b][list]
[*]Meshes will now use the smoothing normals in your .obj data if supplied
[*]Separate collision mesh can be now supplied allowing many more collision possibilities
[*]Holes in collision are supported if you choose non-convex, but non-convex objects do not collide with each other (engine limitation)
[*]Non-convex is only used if a mesh collider is supplied, best used for something similar to the Chinese Checker board
[/list]
[b]Optimizations on Custom Assets:[/b][list]
[*]Objects that share custom assets are no longer using up memory like they are unique objects
[*]Rewinding will no longer require assets to be reloaded from disk
[/list]
[b]Boards Now Movable:[/b][list]
[*]You can now unlock boards and move them just like other objects
[*]They can also be spawned in the spawn menu making use of multiple boards
[/list]
[b]Features:[/b][list]
[*]Added a rock and tree model great for outdoor RPG scenes
[*]Highlighting and then locking multiple objects now works
[*]Server name can now be found in the menu
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[b]Fixes/Changes:[/b][list]
[*]Memory optimization on default assets
[*]Alt zoom on objects will no longer clip off the screen and will ignore scale
[*]Locked objects now display the number of objects it contains
[*]Frozen objects will unlock when the table is flipped
[*]Fixed texture syncing issue for custom models
[*]Copy pasting an object pulled from a stack will now work
[*]Voice chat is now disabled by default for new players due to memory leaks (can still be enabled in settings)
[*]Wood shader is now slightly less shiny/specular
[*]Custom Models held height has been lowered
[*]Unlocking a model you were holding will no longer get stuck to your hand
[*]Fixed host to client material sound sync
[*]Table no longer clips through objects on clients when flipped
[*]Reworded confusing section in tutorial
[*]Destroy bounds have been closed in so no objects can escape by flying upward
[*]Locked objects will no longer stop you box selecting
[*]Fixed bug with custom table loading its custom texture
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[b]In the Future:[/b][list]
[*] UI Overhaul
[*] RAM Optimization
[*] Stability improvement
[*] Additional RPG Features
[*] ??? game mode
[*] More Steam Integration
[*] and much more![/list]
If you are interested in all of our updates since release, please refer to our website to view our [url=http://www.berserk-games.com/ts/patchnotes]previous patch notes[/url].