In this devlog we dive into the journey of how we get into game development, how we made our indie game from scratch, the initial concepts, mechanics, environment, enemies, 3D art, showing behind-the-scenes footage and the step by step of the development process, from prototype to current state. Check how our plans changed from a two-week "self game jam" to 9 months developing this game project. This game is a fast-paced yet relaxing 3D Precision Platformer, that uses procedural generation for the maps, and blends elements of endless runners. You can jump between mushrooms, gather Power-ups, dodge Enemies, earn Emblems to spend in Upgrades, and break distance and time Records! Please let us know, what do you want to see in the next devlog? [previewyoutube=Nj5P9XBM8ow;full][/previewyoutube]