Hey everyone, The May update is now ready to play on the [b]experimental branch[/b]! ([b]Instructions[/b] on how to switch to this build are [url=https://store.steampowered.com/news/app/2125540/view/4174349897849933007?l=english][b]here[/b][/url]). This update includes tweaks and bug fixes to improve the overall gameplay. A couple changes you can expect to see include: [h3][b]Hyper Evolution items have been added to the Kādodex! [/b][/h3] [img]https://clan.cloudflare.steamstatic.com/images//42864533/461f23d482a1694e4a09e8d3cba90c4387c6f608.png[/img] You no longer need to try and remember which items Hyper Evolve which Kādomon. If you've already discovered the item, it'll now appear in the [b]Kādodex[/b] next to the name of the Kādomon that it will evolve! [h3][b]Type Effectiveness will no longer be factored into battle[/b][/h3] [img]https://clan.cloudflare.steamstatic.com/images//42864533/55e8fca0ab07585c564e24ccd89b79e677325ccb.gif[/img] Following feedback we've seen from players, Type Effectiveness has now been removed. This also means that [b]Eelement now has an entirely new moveset[/b], with their passive now "Attacks deal [20/40/60/80]% bonus DAMAGE to targets with a matching type." [b]Please note:[/b] The departure of Type Effectiveness might not be permanent. We will bring it back if there's a good reason to! [h3][b]A new batch of bugs have been fixed! [/b][/h3] Alongside these changes, we've fixed some of the popular bugs we've noticed the community has been experiencing. For example, the[b] Spotlight and Shock Ball items are now functioning[/b], as well as the issue causing users to load into empty battle screens. Thanks so much for your continued support and feedback. [b]We're working hard to keep improving our game[/b], so please do keep letting us know your suggestions - they're really helpful! If you'd like to share your strategy with other Kādomon players and chat with the dev team, [url=https://discord.gg/xKqY4Fze6Y][b]do join us over on Discord[/b][/url]. Until next time, Pat