[img]https://clan.cloudflare.steamstatic.com/images//33586940/5661281b2abe44137d4f92c81e7f48e4062c07a4.jpg[/img] The Welcome Center has expanded! Head north from the fountain to visit the Super Shooting Gallery where you can pick up any gun from the game and practice your aim. You’ll also be able to find the brand new JAG-7 Shotgun in the gallery and take it for a spin. In addition to the Super Shooting Gallery, make sure to visit SAW Studios, where Donk Patrick & Howl Michaels record episodes of Super Animal Royale Tonight, and take a stroll along the Super Walk of Stars. [h1][b]Super Animal Royale Episode 6: Hee-haunting Howl-aween[/b][/h1] [previewyoutube=hsenlEsZcfs;full][/previewyoutube] [i]Get a first look at the new region in the latest episode of Super Animal Royale Tonight! Then explore SAW Studios for yourself in-game.[/i] [url=https://www.youtube.com/watch?v=hsenlEsZcfs&list=PLSsDwH8E5MUK7YGiMUEMIj5wFCB9kBx7K&index=3][b]Watch the entire SAR Tonight series on YouTube[/b][/url] [h1][b]Super Halloween Continues Until Nov 10[/b][/h1] [img]https://clan.cloudflare.steamstatic.com/images//33586940/a21c2b260006d85be180c82d4df4884f8b7447a5.jpg[/img] The Super Halloween event is in full swing! [url=https://steamcommunity.com/games/843380/announcements/detail/1576749150330457183]Read the full patch notes for the event and candy corn hunt here[/url]. Previously, all kills were worth 1 candy corn in addition to the candy corn you can find around the island. Today’s update boosts the amount of candy corn you get for kills: [list] [*] Bots still drop a single candy corn piece in Duos & Squads, but now drop 3 in Solos. [*] Players now drop 3 candy corn in Duos & Squads, and 5 (a bowl) in Solos. [*] The last kill of the game is worth 5 candy corn in all three modes, and is granted automatically without needing to pick it up. [/list] [h1]Super Day of the Dead[/h1] Day of the Dead (Día de Muertos) is almost here, and it has brought 4 new Super Alebrije breeds to the fight! Create them in the Research Lab: [list] [*] Super Alebrije Tiger [*] Super Alebrije Blue Jay [*] Super Alebrije Monkey [*] Super Alebrije Otter [/list] + Watch the SAR [url=https://twitter.com/animalroyale]Twitter[/url], [url=https://www.facebook.com/animalroyale]Facebook[/url] and [url=https://discord.gg/animalroyale]Discord[/url] feeds on November 2nd for a code to unlock a Day of the Dead Mariachi Costume! [h1]9 New Death Explosions[/h1] Explode in style: [list] [*] Popcorn Explosion [*] Thunderbolt Explosion [*] Twister Explosion [*] Emoji (Angel) Explosion [*] Emoji (Broken Heart) Explosion [*] Emoji (Death) Explosion [*] Emoji (Sad) Explosion [*] Emoji (Thinking) Explosion [*] Emoji (Wink) Explosion [/list] [h1][b]New Weapon: JAG-7 Shotgun[/b][/h1] [img]https://clan.cloudflare.steamstatic.com/images//33586940/4a1f92b67f06bae6cd09acdf185cb9f228fd7a45.png[/img] The JAG-7 is an epic & legendary tier shotgun with faster reload, 7 pellets per shot (up from 5 pellets with regular shotguns) and allows its user to move more quickly while using it. Epic rarity JAG-7 Shotguns can spawn in the world, but the legendary versions are only available in mole crates. You'll know your enemy has one when you hear its roar! [h1]Super Shooting Updates[/h1] You can now test guns in the game lobby, but only in the Super Shooting Gallery area. We've also added a new system for bullet spread, and want your feedback on it! Previously, each gun had a set spread amount that was applied randomly to each of the bullets it shot. Each shot fired would pick a direction within that spread, and the amount would be amplified further if you were moving. This system lacked clarity, and actions like rolling did not affect it, so we've made a number of improvements to the way this works in addition to adding a new gun spread UI for clarity: [list] [*] Most guns have first shot accuracy, especially while standing still. [*] As you shoot, the spread will grow (with rate and maximum based on the gun type). [*] The spread will shrink back down after 0.2s of not shooting. [*] Rolling and creep-rolling will cause a temporary widening of spread. [*] Standing still or creeping will reset spread quicker than running. [*] New indicators have been added near the cursor to highlight the current weapon spread. They will also fade out as you aim further away, indicating the lessening of effectiveness for that gun as the range gets further. [*] Weapon rarity will no longer affect recoil, making each gun more consistent and easy to learn. [/list] We'll continue to refine these systems along with your feedback, so make sure to let us know in the [url=https://discord.gg/animalroyale]#sar-feedback channel in our Discord server[/url], or in the Steam forums! [h1]Gun-specific adjustments[/h1] [list] [*] Poison Dart Gun's projectile speed increased (for both uncommon and rare versions). [*] Poison Dart Gun's poison damage reduced from 12 to 9 (per tick), but it can now fully eliminate your enemy. If you’re poisoned, be quick with using health items to avoid dying! [*] Sniper bullet speed reduced by about 4%. This brings it a bit closer to rifles, while still being faster. [*] Sniper rarities changed visually to better match their power: common (gray) changed to rare (blue), uncommon (green) changed to epic (purple), and rare (blue) changed to legendary (gold). All stats remain the same aside from the aforementioned bullet speed. [*] Sniper world-spawn rate decreased slightly to match the increased rarities. [*] Sniper lowered to 2 ticks of damage to Hamster Balls, so if the Hamster Ball is undamaged, it will take 2 shots to break it. [*] Shotgun pellets now spread out much more evenly. [*] Shotgun blasts no longer damage armor on a player if they were in a hamster ball (until the next shot). [*] Skunk bomb now lasts for 5.4s instead of 4.2s (2 additional damage ticks). [*] Minigun fixed to point more accurately to where you're aiming. [/list] [h1]Game Improvements[/h1] [list] [*] The winner(s) of a match will get 100 bonus experience, and top 5 (or top 3 in duos & top 2 in squads) will get 50 bonus experience. [*] Two milestones added for the Super Shooting Gallery. [*] Gas circle has been improved so that it will pick more parts of the map, while avoiding ocean & water bodies. [*] The Giant Eagle will now be more random and varied in its flight path directions. [*] Many small map improvements to various spots across the island. [*] Mole crates are now guaranteed to always drop at least one gun. [*] Health Juice containers will leave the remainder on the ground if you reach maximum while picking one up. [*] Controller aimer will now be a bit further or closer depending on the weapon's effective range. [*] Controller aimer fixed to match where you are aiming. [*] Fixed buttons on the item reward popup having overflowing text with certain translations. [*] Fixed item auto-pickup causing player reviving to cancel. [*] Fixed shadows glitching with some environment pieces. [*] Vampire bat cosmetics placement/sizing fixed. [*] Fix applied for the leveling up sound playing forever in some rare cases. [/list]