[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33586940/fa313f2dd862c3afc08616976f8ec5921b0b75b2.png[/img] Hey Super Animals, we hope you’ve been having a ton of fun with the new Super Skunks and Skunk Bombs we released on Friday! If you missed those patch notes [url=https://steamcommunity.com/games/843380/announcements/detail/1618392223354069084]you can read them here[/url]. And as we teased, on Saturday we also dropped a little May the 4th surprise for all of you. Super Light Swords are now available in the game as random drops, and they come multiple colors and rarities: [list] [*] White (common) [*] Green (uncommon) [*] Blue (rare) [*] Purple (epic) [*] Gold (legendary) [*] Red (legendary) [/list] Today, Duos mode returns, and as we mentioned in [url=https://medium.com/@michael_one/where-weve-super-been-and-where-we-re-super-going-b71f01ce325e]our post about our 100k users milestone[/url], Super Animal Royale continues to grow steadily thanks to your kind Steam reviews, sharing of the game, and supportive behavior in-game towards new players, so it shouldn’t be too much longer before we can enable all 3 modes permanently! In the meantime, you can look forward to the next Squads Weekend alongside our next update that is dropping in less than 2 weeks on [b]Friday, May 17th[/b]. Lastly, we’ve also added a couple small improvements tonight that you can read about below (the new cages in the Research Labs feel particularly nice and are more clear about how they block bullets). See you all on the island! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33586940/b4de05369ce4cc948304de35df7576f6f292be60.png[/img] [h1][b]v0.87.5 Patch Notes[/b][/h1] [list] [*] Duos mode has returned! The next squads weekend will be on May 17th. [*] Six Super Light Swords have been added to the drop table (arrived on May 4th). [*] We’ve also improved the Super Light Sword sound effects slightly in tonight's update. [*] Updated the cages in the Research Lab buildings to have more visible bars and shadows. We felt that the previous cages weren’t visually clear enough about how they interacted with bullets, so we turned them into clear bars that interact with line of sight shadows. The bars block bullets/vision, and the gaps between them do not. [*] The Bamboo and Beakeasy stage shows can now be triggered while waiting for the game to start in the lobby. [*] Adjusted some of the cover and crates in each of the three Research Lab buildings. [*] Your skunk bombs will now play the hit sound whenever they damage an enemy. [*] Improved background color of legendary items in the menu (thanks to Ashyfox in our Discord for the suggestion!). [*] Fix for grenades warping out of some unwalkable areas like the Bamboo Resort pond. [*] Improved character tails warping while shooting. [*] Fix for rare glitch of unbreakable crates/doors. [*] Fixed character clipping issue with a few tables in the Welcome Center. [*] Slightly increased player collisions on the Research Lab's SAW sign. [*] Lowered player collisions behind military tents. [*] Applied a fix for being stuck repairing armor forever. [/list]