[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33586940/47ba23aa23b924fbce8a5e2ab8457c4f9a5c6320.jpg[/img] [i]Happy Duos Day, Super Animals! We’ve got two announcements for you today. We just dropped a new update tonight along with some weekend fun for Valentine’s, and we’re also looking for clip submissions to be featured in our next video. Here are all the details:[/i] [h1][b]Happy [strike]Valentine's[/strike] Duos Day![/b][/h1] Even though we're still in the middle of the Year of the Super Pig event, we couldn't resist putting something small together for Valentine’s. So whether you’re already in a lifelong duo, or are still looking for the Super Animal of your dreams, join us for some duos fun this weekend and earn a rose melee weapon (available from the 14th-17th)! Since it’s Duos Weekend, there are two ways to earn it too. Either get lucky with a 10% chance of earning it each time you play a Duos match, or reach the top of the food chain in Duos and get rewarded right away. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33586940/fc301e5d4539b005d0b9069cd5fc56b2af85f264.png[/img] In this update we’re also debuting a new mechanic for repairing body armor in the game (did anyone else hear that quack?). Now, when your armor is fully destroyed you won’t lose it. Just find Super Tape around the island and you’ll be able to repair your level 3 body armor back up to a maximum of 3 ticks, or your level 2 body armor back up to 2 ticks of armor. In addition to Super Tape we also have a bunch of quality of life updates to the game like weapon switching animations, controller re-binds and an improved aimer for controllers. See the full patch notes at the bottom of the post! [h1][b]Show us your Super Fox skills[/b][/h1] https://www.youtube.com/watch?v=7skh--5DyzM We have a special video clip request that comes with a bit of a challenge! We created this first trailer during our alpha (back when there was less than half the current number of animals, no character customization, and no research facility, SAW welcome center, or bamboo resort), so now we'd like to refresh it! And it's not just the game that has changed a ton in a couple short months, we've also welcomed in so many amazing players that put the gameplay in that trailer to shame. Seriously, the Super Animal actor who played the fox must get more and more embarrassed by his uncoordinated gameplay every day when he sees all of you play on Twitch and YouTube. [i](I can confirm his embarrassment. It was me.)[/i] To qualify, you’ll need to play as the orange fox, with no cosmetics equipped and with your HUD turned off (press F1 to turn off all the UI). If you watch the linked YouTube trailer it’s all from the perspective as the fox, so in these clips you’ll be acting as that fox and replacing each of those clips. [h1]Here's the challenge list for clip submissions:[/h1] [i](Feel free to submit as many as you like, as long as you’re playing as the orange fox)[/i] [b]Action scenes / kills in each of these biomes:[/b] [list] [*] S.A.W. Welcome Center [*] S.A.W. Bamboo Resort [*] Each of the three Research Facility buildings [*] Pete's Swamp [*] Super Saharaland [*] Thomas's Tundra [/list] [b]Specific actions referenced in the trailer (clean/clear is best for these):[/b] [list] [*] Melee Kill (with katana) [*] Grenade Kill [*] Hamster Ball Kill [/list] [b]Requirements:[/b] [list] [*] 1080p 60fps video [*] Play as the orange fox, with no cosmetics equipped [*] HUD turned off (press F1) [*] Clips should be no more 20s and we'll be using about 2-6s seconds out of each one so condensed quick action is best. [/list] [h1]You can submit your clips here:[/h1] https://www.dropbox.com/request/taTd4NYfeIv5OYtdICQ3 We're also getting ready to start accepting SAR Tonight Episode 3 submissions later next week and will announce more details then! And for all of you who submitted those amazing S.A.W. Welcome Center Videos, we're still working with those and are considering including them as a special segment in SAR Tonight Episode 3 ;). We're officially at the 2 month mark now since taking the leap into Early Access, so thank you all again for your love and support building this game and making it what it is today! We're constantly reminded every day how lucky we are to have such a supportive, kind and hilarious community of Super Animals along with us on this journey, so this year our valentine goes out to all of you <3. [url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33586940/dc3edaf275a6401c6c5268fd0065f09b965b0330.png][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33586940/ae75ceb0d6041bd4e217914f23916fca2444ad2c.png[/img][/url] [h1][b]v0.85.5 Patch Notes[/b][/h1] [b]New Features + Event:[/b] [list] [*] Super Duos Day event: unlock the Duos Day Rose melee weapon from Thurs, Feb 14 at 12am PST to Monday, Feb 18 at 12am PST. You’ll have a 10% chance of earning it every duos game, and if you win the match and reach the top of the food chain, you’ll get it guaranteed (one rose per Super Animal, no duplicates). [*] Super Tape can now be found on the island and is used to repair body armor. Along with this change, armor will no longer disappear when fully broken, so you’ll still be able to repair it back to full capacity if you have enough Super Tape. [*] Added weapon swap animations. Changing weapons now has a very short delay. [*] Controller button re-binding added. [*] Controller aimer has been updated to help with targeting (it’s now a short line segment to help you line up your shots from the pivot point). [*] When you hide behind objects, they’ll now fade more and more over a period of time, to reveal you in your hiding spot the longer you camp there. [/list] [b]Additional Updates:[/b] [list] [*] New 'previous weapon' hotkey added, with default set to T. [*] Default controller bindings were adjusted with the new Super Tape changes. See 'controls' in-game for more info. [*] Map updated with shrines and an extension to the bamboo forest. [*] Road signs now fade. [*] Health Juice interface icon updated. [*] Weapons now stack vertically on the game interface, rather than having a preset position. [*] Can now attack during the last 0.1s of a roll animation. [*] Ending of roll animation improved. [*] First Delivery Mole of the match arrives a bit later. [/list] [b]Fixes:[/b] [list] [*] Fix for double damage occurring when your weapon muzzle was inside someone's hitbox. [*] Fix for muzzle flash appearing outside of the standard vision zone. [*] Fix for swapping to melee after shooting, causing an invisible melee attack. [*] Player-revive code updated, fixing a bug where the player might not have been revived. [*] Translation fixes/updates. [*] Some crash fixes. [*] Grenades and explosions will show the hit effect on players. [/list]