Mechanics: - Spinning while bouncing transfers some spin into the object you bounce (mainly effective for cargo) - You can now easily pass your moon through the middle of your planet while grabbing Multiplayer balance (to reduce the power of a health drain playstyle and reduce the importance of counter-spinning): - Reduced health drain from grabs by one third - Increased grab recovery time for high grip and decreased grab recovery time for low grip - Made spinning in the incorrect direction as the grabbed player apply half spin breakout factor rather than none - You can once again parry while stunned (instead, AI planets won't parry if stunned) - Edge parry time reduced by a quarter rather than a half Visuals: - Spin rings turn gray if spin is ineffective, and white if effective in grab breaks Mission adjustments: - Jupiter can move in "Beyond the Belt" so you don't have to be as accurate - Balanced spin tutorials and "Gas Leech" from health drain and spin changes - Renamed "Cross the Stream" to "Rescue Phobos" - Adjusted "Notched In" goal time for spin bouncing Controls: - Fixed IJKL moon movement - Added semicolon for grab when using IJKL