Update 2.1.0
Author: Jett,
published 4 months ago,
Mechanics:
- Spinning while bouncing transfers some spin into the object you bounce (mainly effective for cargo)
- You can now easily pass your moon through the middle of your planet while grabbing
Multiplayer balance (to reduce the power of a health drain playstyle and reduce the importance of counter-spinning):
- Reduced health drain from grabs by one third
- Increased grab recovery time for high grip and decreased grab recovery time for low grip
- Made spinning in the incorrect direction as the grabbed player apply half spin breakout factor rather than none
- You can once again parry while stunned (instead, AI planets won't parry if stunned)
- Edge parry time reduced by a quarter rather than a half
Visuals:
- Spin rings turn gray if spin is ineffective, and white if effective in grab breaks
Mission adjustments:
- Jupiter can move in "Beyond the Belt" so you don't have to be as accurate
- Balanced spin tutorials and "Gas Leech" from health drain and spin changes
- Renamed "Cross the Stream" to "Rescue Phobos"
- Adjusted "Notched In" goal time for spin bouncing
Controls:
- Fixed IJKL moon movement
- Added semicolon for grab when using IJKL