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A few years ago, I probably would have forgiven Styx: Shards of Darkness [official site] a multitude of sins (and though there is not a multitude, there is one honking great sin). A proper stealth game that isn’t low-rent or poorly balanced, with a choice of paths and abilities but which doesn’t devolve into routine action – we didn’t used to get too many of them.

Recent times have given us new Dishonoreds and Deus Exes and Metal Gear Solids and Hitmen, endless Assassin’s Creeds and even a so-so Thief, the game Styx most resembles. Hell, even the new Zelda game has a functional stealth element to it. We are spoilt for stealth choice, and that makes this fantasy wall-hugging sequel a tough sell. What it’s got on its side is purity. What it has against it is its lead character. … [visit site to read more]