Hot Keys & Fixes Update
Author: NickTvsTheWorld,
published 10 years ago,
[h1]Version 1.0.19266[/h1]
We have just released a new update addressing some of the most common issues players are experiencing. Please read on for a full list of changes! If you are experiencing an issue not listed in the fixes below and haven't reported it to us yet, please scroll down to the end of this post and submit a support ticket via our tech support site.
[b][u]Multiplayer[/u][/b]
- Players can now invite other players to join them via Steam.
- When a player quits or surrenders in a multiplayer game or their connection times out, their castle will now be removed from the game.
- The multiplayer lobby browser has been changed to show games not just within your region but also neighbouring regions by default, following feedback from players.
- A ‘Show High Latency Games’ filter has been added to the lobby browser to allow players to see worldwide games. Please Note: Non-local multiplayer games are likely to suffer from high latency.
[b][u]General[/u][/b]
- When deleting walls, stone is now returned to the stockpile.
- Free single column walls exploit fixed.
- Browsing saved games and maps now works when using a Documents path located on a network share.
- Improvements have been made to the Repair/Delete tools, following feedback from players.
- Extra hot keys have been implemented and a few existing hot keys (Such as camera rotation) have been changed. Please see our updated online manual on Steam for a full list.
- Siege equipment stationed within the siege camp can now be targeted by archers.
- Building count limits are now correctly applied to the main building panel after a lord dies.
- The correct amount of gold is now removed for all difficulties of the 'Kerak' pre-order campaign mission. Thanks to all those that notified us of that one!
- The Sergeant-at-Arms now buffs troops armour by 25%, down from 50%.
- Goods sent and received between allies are now tracked correctly in end-game stats.
- Various localisation fixes.
[b]Please Note[/b]: We are aware of some crash reports being posted in the official forum. Often these are random crashes that are difficult for our small team to reproduce. If you happen to have a save game that reproduces such a crash soon after loading, please submit this issue as support ticket - [url=support.fireflyworlds.com]Support Page[/url]