Roadmap Update
Author: FrostGiant_Jex,
published 4 days ago,
[img]https://clan.cloudflare.steamstatic.com/images//42506090/40598b5b8aa4370fbcb902c1663fb3bd09e2a86c.png[/img]
CHANGELOG (October 25, 2024): To give our team more time to work on features such as our Team Mayhem closed alpha, we are moving our 0.2.0 Content Update to later this year. In the meantime, our October Patch, 0.1.2, will deliver a critical update aimed to fix a number of bugs and improve performance for a variety of hardware configurations. We expect to follow it up with a November Patch, 0.1.3, which is scheduled to include a wide range of balance updates for ranked 1v1 play along with many additional improvements.
Other updates related to our future plans and our dev roadmap:
We are pleased to welcome Frost Giant’s new art director, Allen Dilling, to the Stormgate development team. Allen is an industry veteran who was the lead artist for StarCraft II: Heart of the Swarm as well as the lead 3D artist and assistant art director for Legacy of the Void. He also contributed to Warcraft III, World of Warcraft, StarCraft: Ghost, and Heroes of the Storm.
Allen is currently onboarding and, as he ramps up, is planning for the future of Stormgate’s visual identity. The current plan begins with elevating our core factions, starting with the Infernal Host. Please join us in welcoming Allen to the Frost Giant team. More details on our plans around art will be shared in the future.
[list]
[*] Added spooky login rewards available to all players for free in patch 0.1.2.
[*] We are hard at work on our implementation of fully customizable hotkeys. We aim to deliver them early next year.
[*] Range indicators are being implemented in patch 0.1.2. These will continue to be visually polished after their initial implementation, but will enable players to more easily see the ranges of their attacks and abilities, especially when targeting them.
[*] Moved the release of our next Vanguard Hero to later this year, in update 0.2.0. This change was made so that we could prioritize some improvements to the Gear system, leveling experience, and other aspects of the Co-op mode.
[*] We’ve improved Co-op progression to make it more satisfying and to give players access to Gear much earlier than before. These changes will be part of patch 0.1.2.
[*] We are making significant improvements to the Chapter 0 and 1 campaign missions, but we will be putting more time into polishing that content and anticipate their release in early 2025. This work includes:
[list]
[*] Changing the mission order to improve narrative flow
[*] Adding a new “hub” level, the Raptor One, for players to explore between missions
[*] Overhauling map layouts and mission objectives
[*] Updating most character models with improved designs and higher-fidelity versions that support lip syncing and facial animation
[*] Incorporating additional playable Heroes to more missions
[*] Adding a new Hero leveling system and customizable abilities
[*] Improving Campaign sub-systems, including Items, Journals, and cutscenes
[*] Rewriting and re-recording a significant proportion of the Campaign dialogue
[*] Improving how new units are introduced[/list][/list]
Team Mayhem closed alpha playtesting begins at the end of this month. We are keeping this initial test very small and will invite more playtesters over time. Stay tuned for more information.
Please note that all future plans are subject to change.