[img]https://clan.cloudflare.steamstatic.com/images//42506090/b21804f1d943de3d8b17a39253bb790b95d4f6a5.png[/img] Patch 0.1.1 is now live! This small patch focuses on bug fixes. You’ll see a fix for things like Co-op XP not awarding for kills, fixes for volume and audio levels, and a few minor balance changes. [h3]How to Install the Update on Steam:[/h3] [list] [*] Open Steam [*] Click on Library to see your games list [*] Click Downloads at the bottom of the Library window [*] If the new build does not download automatically, click the Download Now button to manually download the new update [/list] How to report a bug or provide feedback on the latest build: [url=https://playstormgate.com/feedback]https://playstormgate.com/feedback[/url] Still having trouble? Visit our [url=https://support.playstormgate.com/hc/en-us]Stormgate Help Center[/url]. [quote]Please Note: as part of updating this latest build, replays made on previous builds will no longer function.[/quote] [h1]Balance Notes[/h1] [h2]Competitive[/h2] [list] [*] Plague Axes now apply Infest if the caster is on Shroud instead of the target. [*] Plague Axes research time decreased from 90 to 45. [*] Plague Axes cost decreased from 100/100 to 50/50. [*] Fixed an issue where the Shadow Demon was not dealing the intended 20 damage (it was dealing 5 instead). [/list] [h2]Co-op[/h2] [list] [*] Kastiel[list] [*] King’s Watch no longer gains the damage bonus from Cull the Unworthy. [*] The Kuzuri Kinetic Lifeblades research upgrade has been lowered from Tier 3 to Tier 2. [*] Kastiel’s base weapon damage has been lowered from 120 to 100. [/list][/list] [h1]Bug Fixes and Updates[/h1] [list] [*] Furious Resolve now has ambient audio. [*] Campaign cut scenes have received a camera polish pass. [*] Fixed an issue where unit kills were not properly awarding XP in Co-op for non-Vanguard Heroes. [*] General unit and structure color fixes [*] Fixed an issue where co-op hero push priority was not consistent [*] Audio & volume bug fixes[list] [*] Fixed an issue where transmissions and music would be interrupted. [*] Fixed an issue that would cause audio and subtitle loss during interludes. [*] Fixed volume levels of various sounds to be more in line. [*] Fixed an issue where units would not play all of their possible lines.[/list] [/list]