Happy Holidays from the SSRPG team! As we look back on this year, we also look at the progress that Stone Story has made. When we first launched into Early Access, we had a vision for what we wanted the game to truly be. With your support, we've taken great strides towards achieving that ambitious goal. We've spent the past few months ironing out the Quest System, which we'll give a quick update on after a very important announcement: L O O T. [h1]Hrímnir's Hoard: Loot Event and Sale[/h1] The Dark World has become an icy wonderland underneath the chill of the Winter Moonstice. [u]Until January 5th, get Stone Story RPG and the original soundtrack for 20% off![[/u] [img]https://clan.cloudflare.steamstatic.com/images//30519309/3d045dde3580336e85f3e8cdf404b14b5e2f5f94.png[/img] https://store.steampowered.com/bundle/15414/Stone_Story_RPG__Original_Soundtrack_Bundle/ Brave the cold and make your way towards Hrímnir's Hoard: [strike][b]For the duration of the Winter Sale, Icy Ridge will drop 2x loot![/b][/strike] [b]EDIT: Owing to a miscommunication, the loot event actually ended on January 2nd. We apologize for any inconvenience this may have caused![/b] [i](As part of the Winter Event, Hrímnir will drop two treasures. Delta Treasures dropped from Hrímnir have double the chance of dropping Lost Items. For a full breakdown on how Lost Items in Delta Treasures work, please read this forum post: [url=https://steamcommunity.com/app/603390/discussions/0/4227150602803257910/]https://steamcommunity.com/app/603390/discussions/0/4227150602803257910/[/url])[/i] [h1]Small Updates to Stone Story RPG[/h1] Though work continues on the Quest System, we've continued to build on Stonescript and round out the language with more functions: [list] [*] time.year, time.month, time.day, time.hour, time.minute and time.second [*] player.name [*] Added pitch modulation to "play" command.[/list] We've also looked over all the fantastic submissions we got for StoneJam 3 and included some of our favorite creations! These scripts will be included in-game, and you can use them via the "import" function in Stonescript. [h2]Wavy Scarf by electronic and Deaymon.[/h2] [h3]import Cosmetics/WavyScarf[/h3] [img]https://clan.cloudflare.steamstatic.com/images//30519309/fb644c73fc7ae10ddddd43635848244eb5d258ba.gif[/img] [h2]StoneBoxman by Okamiroy[/h2] [h3]import Games/StoneBoxman[/h3] [img]https://clan.cloudflare.steamstatic.com/images//30519309/f594d93fe7659c3538c4e1cfc69c772b2592a338.gif[/img] [h2]Bear by XX[/h2] [h3]import Cosmetics/Bear[/h3] [img]https://clan.cloudflare.steamstatic.com/images//30519309/32007333fb9501549df2a0bd594c60d8817b9f86.gif[/img] [h2]Border Clock by Agerak[/h2] [h3]var clock = new ui/BorderClock clock.Show() [/h3] [img]https://clan.cloudflare.steamstatic.com/images//30519309/35748f1c57e0262aab3120b9dec782a154e2c162.gif[/img] [i]If you have not yet looked into Stone Story RPG's current modding capabilities, we recommend reading the into guide: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477]https://steamcommunity.com/sharedfiles/filedetails/?id=2003221477[/url][/i] [h1]State of the Quest System[/h1] Work on the Quest System has progressed at a steady pace and we continue to get ever closer to release. We've got 15 unique adventures that we're excited to share! [img]https://clan.cloudflare.steamstatic.com/images//30519309/7c7666527891609f23e062b28f5a273435cd4937.png[/img] The Quest System update will be far more than just the quests themselves. It was important that we developed the Quest System entirely within the framework of Stonescript, as we wanted to give our players the same tools to create adventures of their own. With Stonescript, players will have access to a minimalistic toolkit that streamlines the process and ensures ease of use for creating and sharing user-generated content. Development work has been and will continue to be centered around gradually adding features that work for the Quest System and open up future options for modding, including a sprite loader system, color picker, midi creator, and more. When we launch the Quest System, the included quests will be more than added content: they will serve as working examples of what YOU can create. We developed quests with the decision to take a more holistic approach. The sprite loader system is a great example, as we've recently added that functionality into Stonescript for development purposes. For example, the scene below is indistinguishable from regular game content, even though it's all done in Stonescript with the new animation system. [img]https://clan.cloudflare.steamstatic.com/images//30519309/b75779cfb89bc7a24716aeaa3b4ef8575b3d8cfa.gif[/img] Of course, we wouldn't have had this flexibility without the help of all our Early Access players. Your continued support and feedback is invaluable towards making Stone Story RPG be the best version of itself. We can't wait to see what 2021 has in store for us! [i]-SSRPG Team[/i]