[h1]Special Spring Event: 2x Loot[/h1] Spring has sprung upon the Dark World! [b]From now until March 15th, Stone Story RPG will be running a 2x Loot Event.[/b] Complete runs in the Mushroom Forest to earn this extra loot (which also includes 2x Lost Item drops). [img]https://clan.cloudflare.steamstatic.com/images//30519309/617384c0cc4a86c8da480dd6feec9af71c399c1d.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//30519309/1b00984228b43f77af77e6f554ee2dc2847ef89b.png[/img] [h1]State of the Game[/h1] As we near the end of work on the Quest System, we thought this would be a good opportunity to check in with all of you about the state of SSRPG's development. The Spring Event is a perfect example of what we hope to continue with future additions to the game. Automated and procedural events with shorter durations are key to the longevity of Stone Story RPG. They take advantage of the incremental nature of gameplay to vary up challenges and reward players accordingly, all with minimal input from our end once they're setup. After the Quest Update pushes out, we aim to line up several planned events that work in concert with automated ones to fill in the gaps. Eventually, these events will work in tandem with a vastly expanded Stonescript to give greater dimensionality to the game, even as we begin to "sunset" development on SSRPG. [h2]So what about the Quest Update?[/h2] Work continues on the Quest System and we're very nearly done with polish and refinement. We have 15 fully fleshed out quests for you to embark on after the Quest Update goes live. You'll span the breadth of the Dark World as you try to infiltrate Acropolis, forge powerful alliances, and even assist underpaid and overworked skeletons with unionizing. [img]https://clan.cloudflare.steamstatic.com/images//30519309/bef2faece2485c743115cfdc63d35b72b3c60a66.png[/img] In addition to content creation and polish, under-the-hood development has taken a considerable amount of time. Henry, our narrative designer, has cooked up fun adventures we can't wait to share with you, while our systems designers Gene and Michael have been hard at work balancing the gameplay and further fleshing out the scripting functionality to support a wider array of features and mechanics. The ultimate objective of this in-depth work is to support user-generated content (e.g. mods and custom quests). For example, players can now flip sprites horizontally in Stonescript, which gives you greater control over how a scene will visually play out. There is plenty more functionality to dig into that we know you'll all put to good use. --- Thank you for your continued patience and support of the game. From the very beginning, Stone Story RPG has striven to remain true to its identity of an ASCII-animated incremental game. Our flexible development cycle ensures that we have the bandwidth to build around this original vision with the care and attention it deserves. The work that we do will sustain the health of the game in the long term. Idle games can be thought of as "lifestyle games", providing its players with content over the course of days, weeks, and even months at a time. It may seem like slow going now, but what game worth making isn’t? [i]-SSRPG Team[/i]