This year we're humbled and happy to be part of the lineup for Roguelike Celebration! [b]Until October 19, [i]Stone Story RPG[/i] will be on sale at a 20% discount.[/b] [h2]40+ years of ASCII-art: From "Rogue" to Now[/h2] Though [i]Stone Story RPG[/i] isn't a roguelike, it draws from many of its hallmarks. Looking back to the progenitor of the genre, [i]Rogue[/i], our primary inspiration is clear: We love ASCII-art! Techniques and technology have come a long way from [i]Rogue[/i], the groundbreaking seminal 1980 dungeon crawler. [i]Stone Story RPG[/i] sits at the crossroads of new and old, a confluence of retro and modern gaming. Nowhere is this more evident than in the game's animation style. The stark minimalism of black and white ASCII art strikes just as clearly as when [i]Rogue [/i]first released: [img]https://clan.cloudflare.steamstatic.com/images//30519309/b73d2099d396d449e660981213124e31c0582d14.gif[/img] In developing [i]Stone Story RPG[/i] we wanted to stretch the limits of this style. Using a combination of traditional animation techniques and clever Unity tricks, ASCII art can work just like pixel art! Much of the process behind ASCII animation is the same as with any other medium: [list] [*] Find references [*] Establish keyframes [*] Determine length of each animation [*] Go frame by frame and fill the inbetweens[/list] Letters, numbers, and even Unicode symbols all work together to evoke an ethereal feel, something borne out of the era of DOS computers and floppy disks. [img]https://clan.cloudflare.steamstatic.com/images//30519309/9496c3ceb42574e277b94c92e4dac935ed9850b1.gif[/img] --- Still curious about the ASCII animation process and wondering how you can incorporate natural-looking ASCII-art in your own work? Check out this talk from [i]Stone Story RPG[/i]'s creator, Gabriel Santos, from Roguelike Celebration 2019! [previewyoutube=5sFVVQcUWVE;full][/previewyoutube] [i]-SSRPG Team[/i]