An odd wind blows-- Stone Story RPG’s second Challenge Event is here! Challenge II brings quite a few important updates to the game, expanding upon in-game rewards, gameplay modes, and difficulty options. Read below to see what this new set of challenges entails. [h1]Challenge II - Hamartia[/h1] [i]From now until Sunday, June 14th, you have a chance to earn a shiny treasure![/i] As with the last challenge, Challenge II will operate on a milestone format. In order to upgrade your reward, you must defeat bosses and add those victories to the counter. For the Hamartia Challenge, the game’s bosses will gain new resistances (while some will gain new weaknesses). Use the Sight Stone to aid you, but don’t get too comfortable: [b]every day at noon (local time) these attributes change. [/b] [img]https://clan.cloudflare.steamstatic.com/images//30519309/ad8898031ec8e80695cb0c46325c1a3465386091.gif[/img] While boss immunities are random each day, [b]they are the same for all players.[/b] Collaborate with others (either [url=https://steamcommunity.com/app/603390/discussions/0/2297346107923325368/]on the Steam forums[/url] or [url=http://discord.gg/StoneStoryRPG]the official Discord server[/url]) to efficiently tackle these goals and ensure that a valuable shiny treasure will be yours! For the duration of the event, rerolling enchantments will cost 90% less Ki. Use this opportunity to experiment with each new day of rotating boss resistances. Higher tiered rewards will raise the threshold on the milestone requirements. At the end of the event, each player will receive their own shiny treasure. These shiny treasures will give players a random shiny item they don’t already own, in addition to other mysterious rewards... --- For a full list of patch notes thus far, please visit https://stonestoryrpg.com/releasenotes/ [i]-SSRPG Team[/i]