[b]Hey Tower Defense Enthusiasts,[/b] This time, we have taken additional measures to make the game more accessible and understandable for everyone. Additionally, we have implemented several visual enhancements to make the world more vibrant and engaging. [b]Here's a sneak peek:[/b] [img]https://clan.cloudflare.steamstatic.com/images//45059978/37f5864ed727c5234f43b0b2a3232fe229195011.jpg[/img] [u]Changelog:[/u] [list] [*] Fish, frogs, and dragonflies have been added to make the environment more lively. [*] A new roadmap has been implemented. [*] Level selection legend added. [*] The tutorial has been expanded and is now fully integrated into Level 1. [*] Settings are now permanently saved and no longer reset automatically. [*] The issue where the lighting was always set to dark on the first game launch has been fixed. [*] A bug where the spaceship sometimes couldn’t exit the level correctly has been resolved. [*] The golem now attacks properly again. [*] Levels are now correctly unlocked and remain unlocked after exiting the game. [*] Interaction with the crafting table has been improved. [*] A save icon now appears in the top right corner when saving the game. [*] The error in the credits has been fixed. [*] The text was edited when leaving the game in the hub. [/list] Robin Hoffmann - DreamStudios Team