Devlog update - 20.10.23
Author: wolf-mvp,
published 1 year ago,
[img]https://clan.cloudflare.steamstatic.com/images//43653078/d6c4416452a0d77851c34857fd41e71083f63bb0.gif[/img]
[list]
[*] Reworked the side quest system a bit. Nothing has changed visually, but it will now be easier for me to translate side quests text into other languages.
[*] Improved the logic of merchants' lives. Now merchants actually buy goods on planets. Then they look for places to sell those goods - and then they go, sell the goods, make a profit, and upgrade their ship when they have a surplus of money.
[*] Due to the fact that merchants now transport goods - the player can now share those goods - "extortion".
[*] Finally, the hangar has been completed. Now the player can see what other ships are in the hangar and scan them even if the scanner power is low.
[*] If a pirate has destroyed several peaceful ships or is transporting contraband, he will go to jail when he lands on a planet. We can even see a message in the hangar that this ship is currently under arrest.
[*] When building ships - pilots get skill bonuses depending on the class of the ship. Merchants are better at trading, pirates are better at attacking. Soldiers have a dodge skill bonus.
[*] Added unique music for stations.
[*] When hovering over skills - the player can now see what exactly that skill improves.
[*] Finished the system of extortion from trade ships (and not only). Player can demand money or goods.
[*] Introduced a new item in the ship dialog - "Help me fight someone". Pirates will not help in a fight with pirates, and merchants will not attack other merchants.
[*] The icons of all equipment, weapons, goods, etc. have been significantly redesigned. Now it is not only monochrome poorly drawn icons, but more realistic and colored icons.
[*] Added names for all equipment, weapons, hulls. Now each new level of equipment has its own prefix to the name. For example, "Resonance Cannon" or "Pamiar Engine" or "Titanium Hull".
[*] Charisma effects now increase the reward for a task and give a bonus to the attitude of others.
[*] Tech skill now affects the maximum number of search probes available.
[*] Players can now hire other rangers for a fee for a limited period of time. Better equipped rangers will charge a higher fee for such a contract.
[*] The hiring logic has been reworked slightly. Partners are less likely to lose their "leader" and will land on the same planets as the employer to refuel and sell stuff instead of just waiting in orbit.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43653078/53dabec84c1622c773db0888f3b237af3cf3fa38.gif[/img]