Update 1.0 will be available for troopers to download on [b]PC[/b], [b]PS5[/b], and [b]Xbox X|S[/b] on [b]October 11th, 2024[/b], at [b]12:00 AM (GMT-7)[/b]. This patch is a collection of content, performance, and optimization improvements and numerous bug fixes. Update 1.0 marks our exit out of early access as well as our entry onto console. If you'd like to discuss Update 1.0 with your fellow troopers, please feel free to join the [url=https://discord.gg/starshiptroopersgame][b]Starship Troopers: Extermination Community Discord![/b][/url] [b]Please Note[/b]: Starting tomorrow October 10th at 9 AM PT. Federation R&D will begin prepping our transition into Update 1.0. Troopers may experience some periods of instability this is a known side effect of the transition, and we appreciate any patience from troopers playing and look forward to you all experiencing and seeing what you troopers do when the Update is fully released. [img]https://clan.cloudflare.steamstatic.com/images//43269229/0f7bd3125d798978cf93379569e2c24756468243.jpg[/img] [h2][b]Client Performance Improvements[/b][/h2] [list][*] General UI optimization. [*] Adjustments to haze effects. [*] Removed railings artifacts from Nanite. [*] Optimizations to game save/load. [*] Optimizations to memory usage for UI Elements. [*] Optimizations to memory usage for Bugs. [*] Tweaks and optimizations to bug movement update and relevancy. [*] Small optimizations for Carnage. [*] Optimization pass for Audio Events. [*] Optimization rendered trooper in UI. [*] Fix an issue causing some particle effects to become immortal. [*] Fix for rare but persistent ragdoll crash. [*] Fix for Audio Component memory leak.[/list][h2][b]Map Performance Improvements[/b][/h2] [list][*] Texture optimization for PC. [*] Agni landscape performance tweak to lower memory usage and total draw calls. [*] VSM CVar tweaks for better shadow performance. [*] Remove some texture hard references to lower mission memory usage. [*] Reparenting of existing material instances so they don't load the original textures, thus reducing texture memory footprint. [*] Optimized heightmap resolutions for landscape on Valaka and Agni Prime. [*] Reducing vert count on landscape and merging foliage actors/proxies Agni Prime. [*] Remove WPO on all materials used by nanite meshes to minimize cache invalidations. [*] Lighting optimization on all maps. [*] Reducing texture sizes where appropriate in all maps. [*] Adjusted collisions on several meshes across maps to use simple collisions instead of complex as simple. [*] Nanite conversion pass on all maps to catch any lingering non-nanite meshes.[/list][h2][b]Server Performance Improvements[/b][/h2] [list][*] Optimizations to bug collision configs. [*] Further optimizations to bug spawning logic. [*] Various optimizations of memory usage. [*] Optimize memory usage for navigation. [*] Reduced the cost of the significance manager on the Trooper movements.[/list] [img]https://clan.cloudflare.steamstatic.com/images//43269229/2b8cdbfd9c09a9cf77cbea1234ab5158a1d2b3cc.jpg[/img] [h2][b]Special Operations Group (S.O.G)[/b][/h2] The Special Operations Group is our Solo Play Tutorial mode that will help troopers get more acquainted with Starship Troopers: Extermination while providing more narrative depth for our more experienced troopers. Troopers will be able to serve alongside General J Rico for 25 missions within Chapter 1, with more Chapters in-development. [h2][b]Crossplay (PC / PS5 / Xbox X|S)[/b][/h2] In Update 1.0 Troopers for our respective platforms of [b]PC[/b], [b]PS5 [/b]and[b] Xbox Series X | S[/b] will be able to play Starship Troopers: Extermination with each other. Please note: Starship Troopers: Extermination will NOT feature Cross-save/Cross-platform progression. Data from your PC profile will be NON-TRANSFERRABLE from PC to Console and vice versa, you will be considered a newly enlisted trooper if you make the change in platform. [h2][b]Companies[/b][/h2] Want to be like Rico and have your own version of the Roughnecks? In Starship Troopers: Extermination, a "Company" is a group of players who are encouraged to play together and work within the community to achieve great accomplishments, particularly in Galactic Fronts![h3][b]Being in a Trooper Company allows:[/b][/h3] [list][*] As a Company member, you can join your Company’s Operations, which are missions created by your Company’s Officers. [*] As a Company member, you earn Victory Points and contribute towards the overall Galactic Front Campaign. [*] As a Company member, Mission Victories earn Intel for your Company, which is used by Officers to create Operations. [*] As a Company member, you can easily find similar players for matchmaking into fuller missions with people you’ve played with before.[/list][h3][b]As a Company Officer, you can:[/b][/h3] [list][*] Launch Company Operations. Select from a curated list of exclusive Missions, giving your Company Members more choices for matchmaking and contribution to the Galactic Front![/list]In the future, we’ll be adding more quality-of-life features to Companies to help players build a thriving community. [h2][b]Galactic Front[/b][/h2] The War affects every Trooper, everywhere in our great Federation! While the Galactic Front is active, we all work as one community towards a common goal. Everybody fights, no one quits. The Galactic War takes place over multiple Galactic Fronts; these are focused Campaigns organized and directed by the Sky Marshal. The Campaigns are massive in scale and impact, crossing the galaxy with their scope and lofty aspirational end-games. The Front is the connective layer between every Mission played. To participate, players must join a Company Operation. Company Operations are special mission opportunities launched by Company Officers across the Federation. [h3][b]Victory Points[/b][/h3] [list][*] Every Company Operation provides opportunities to earn Victory Points. These opportunities are known as Objectives. Each completed Objective earns Victory Points, improving the overall Galactic Front progress. [*] Work with your Company members to maximize the number of Victory Points earned for each Operation created![/list][h3][b]Galactic Front Milestones[/b][/h3] [list][*] The War Progress is a community goal, where all participating players and Companies contribute Victory Points. [*] Depending on the total Victory Points earned by the entire community, different outcomes will affect the Campaign “Spoils of War” rewards and the ongoing storyline in the Starship Troopers: Extermination Universe. [*] Finish the Galactic Front within the time given by the Sky Marshal, and the Spoils of War will be yours![/list] [h2][b]Tanker Bug[/b][/h2] Brace yourselves, Troopers! In our latest update, we’re introducing a deadly new foe to the battlefield: the Tanker Bug. This massive, hulking insect is a force of nature, capable of turning the tide of battle with sheer brute strength and its terrifying abilities. With its searing, high-pressure stream of flammable liquid that it spews from its maw, capable of incinerating anything (or anyone) in its path. If you’re caught in its blast zone, you’d better move fast or face instant obliteration. You'll need teamwork, heavy firepower, strategic positioning, and the will to survive when this behemoth charges onto the field. Stay on your toes and bring that Bug down! [h1][b]Quality-of-Life[/b][/h1] [h2][b]Trooper Multitool[/b][/h2] [list][*] Players can now [b]HOLD DOWN[/b] when using the multitool when changing repair targets. This should make for a much smoother base building/repair process.[/list] [h2][b]After Action Report[/b][/h2] [list][*] The After Action Report will now show all the progress made towards weapons for the Weapon Mastery feature. [/list] [h2][b]Weapon Mastery[/b][/h2] [list][*] Troopers can now see what weapons are mastered by looking for the Federation icon on the equipped weapons. [*] When viewing Weapon Mastery, players can now see skin unlocks and armory unlocks within the progression track.[/list] [h2][b]AI Troopers[/b][/h2] [list][*] All AI troopers should now be able to be healed by the Medical UAV, heal beacons and Stim Injectors.[list][*] Stim Pistols currently will [b]NOT [/b]heal AI troopers. This is a known Issue.[/list] [/list][h2][b]Controller Adjustments[/b][/h2] [list] [*] Controller now has lower sensitivity while aiming down sight (ADS). [*] Voice Chat is now bound to [b]Left [/b]on the [b]D-pad[/b]. Press to [b]TOGGLE [/b]it on and off, and HOLD to switch which channel you are using. [*] Ping is now bound to [b]Up [/b]on the [b]D-pad[/b]. [*] Switch Utilities is now bound to [b]Right [/b]on the [b]D-pad[/b]. [*] Class Ability is now bound to [b]Left Bumper (LB)[/b].[list][*] [b]PLEASE NOTE: [/b]If you see any issues with bindings, please [b]RESET [/b]your controls to default, as there may be old data causing errors.[/list][/list][h2][b]Tuning[/b][/h2] [h3][b]Vanguard and Federation Armory Tuning[/b][/h3][b]Guardian[/b] [list][*] Passive Update: The Guardian now gets a 25% passive damage reduction to all bug damage types alongside increased health. This stacks multiplicatively with other sources of damage reduction. [*] [b]Morita MK3 SAW[/b] moved to [b]Level 1 [/b]unlock. [*] [b]Synthetic Armor Perk [/b]moved to [b]Level 2 [/b]unlock. [*] [b]Morita MK1 [/b]moved to [b]Level 4[/b] unlock.[/list][b]Demolisher[/b] [list][*] [b]C-32 Chi-Hong Grenade Launcher [/b]moved to [b]Level 1 [/b]unlock. [*] [b]Thermo Charge [/b]moved to [b]Level 2[/b] unlock. [*] [b]Morita MK1[/b] moved to [b]Level 4 [/b]unlock.[/list][b]Ranger[/b][list] [*] Ability Update: Small increase in vertical boost ability to help scale over carnage bodies easier.[/list][b]Sniper[/b] [list][*] [b]TW 202-L Morita Hawkeye [/b]moved to [b]Level 1[/b] unlock. [*] [b]Scan Dart [/b]moved to [b]Level 2 [/b]unlock. [*] [b]Morita MK1 [/b]moved to [b]Level 4 [/b]unlock.[/list][b]Engineer[/b] [list][*] [b]FU-17 Flamethrower [/b]moved to [b]Level 1[/b] unlock. [*] [b]Proxy Mine [/b]moved to [b]Level 2 [/b]unlock. [*] [b]Morita MK1 [/b]moved to [b]Level 4 [/b]unlock.[/list][b]Medic[/b] [list][*] Standalone [b]Stim injectors [/b]are now available at [b]Level 1 [/b]to equip. [*] Allowed amount down from [b]9[/b] → [b]3[/b]. [*] Medics should now be able to see health bars when aiming down sights (ADS).[/list][h2][b]Arachnid Tuning[/b][/h2] [list][*] Bug knockback has been reduced (This only affects the actual physical knockback, bugs can still be staggered and will temporarily stop when they happen). [*] Tigers, Royal Guard, Inferno, and Grenadier are no longer affected by knockback. [*] Warriors, Gunners, and Drones have greatly reduced knockback.[/list][h2][b]Experience Tuning[/b][/h2] [list][*] Pistol Mastery XP has been [b]HALVED [/b]across the board and now needs only [b]12000 XP [/b]to max out. [*] XP reward for killing the Warrior Bug has been [b]INCREASED[/b]. [list][*] Warrior Bug (Non-Variant) XP reward is now [b]5 XP[/b] per kill. [*] Warrior Bug Variants (Frost/Fire) XP reward is now[b] 6 XP [/b]per kill.[/list][*] XP reward for killing the Tiger Bug XP has been REDUCED to [b]35 XP [/b]per kill. [*] XP reward for killing the Inferno Bug XP has been [b]REDUCED [/b]to [b]70 XP [/b]per kill. [*] XP reward for killing the Plasma Grenadier Bug XP has been [b]REDUCED [/b]to [b]70 XP [/b]per kill. [list][*] PLEASE NOTE: While this does nerf some of the XP for larger bugs, the XP increase to Warrior Bugs should more than make up for it over the long term and help smooth out leveling so it's not so dependent on the bigger Arachnids.[/list][*] Adjusted various Objective Completion XP rewards. [list][*] Extermination Side Objective now rewards [b]50 XP[/b]. [*] Repair Generators Side Objective now rewards [b]150 XP[/b]. [*] Capture Beacon Side Objective now rewards [b]150 XP[/b]. [*] Hive Core Side Objective now rewards [b]150 XP[/b]. [*] Dropship Side Objective now rewards [b]100 XP[/b]. [*] Teardown Side Objective now rewards [b]100 XP[/b]. [*] Specialist Escort Side Objective now rewards [b]100 XP[/b]. [*] Captive Squad Side Objective now rewards [b]100 XP[/b]. [*] Pinned Squad Side Objective now rewards [b]100 XP[/b].[/list][/list] [img]https://clan.cloudflare.steamstatic.com/images//43269229/5966a31475b357db4334788c15c32b4857bce260.jpg[/img] [h2][b]Known Issues[/b][/h2] [list][*] Stim Pistol darts will not work on AI troopers.[/list][h2][b]Highlights [/b][/h2] [list][*] Fixed various parts of the Relay Tower on Planet X-11 that did not have collision enabled. [*] The FU-17 Flamethrower now deals the proper damage to Fire Warriors Bugs. [*] Napalm Grenades now deal the proper damage to Fire Warrior Bugs. [*] The Prosthetic Servos perk will now deal the correct amount of increased melee damage when attacking a Bug. [*] The Bombardier Bug should now deal the proper amount of damage. [*] We have adjusted the Inferno Bugs to not idle in lava. [*] Fixed an issue that caused In-game Team VOIP to break when troopers joined a player already in-game. [*] Fixed an issue where troopers were able to use their Class Ability while their Tac Map is open when using a controller. [*] Fixed an issue where picking up a 4th utility item results in the item disappearing. [*] Fixed an issue where deaths by explosions would cause corpse ragdoll to float with no resistance. [*] Fixed an issue where the objective timer would reset when an extra gas canister is added to the ARC. [*] Fixed an issue where the music level would not change when adjusting the Music Volume slider. [*] Fixed an issue that caused Bugs to ascend into the sky after spawning. [*] Fixed an Issue where troopers used the same pose in the Loadout Customization Screen. [*] Fixed an issue where dark lava textures on Agni Prime caused some cases of near-invisible lava pools. [*] Fixed an issue where trooper knives would be attached to their gun when the user executes a melee attack and then equips a gun during the melee attack animation. [*] Fixed an issue where interaction prompts would not display when a trooper redeploys.[/list][h2][b]UI[/b][/h2] [list][*] Fixed an issue where a full party would cause the UI to overlap with the party number of 16 [*] Fixed various grammatical errors in the in-game descriptions. [*] Fixed an issue causing the "Spanish" language option text to break when viewed in Japanese. [*] Fixed the “Refinery” text being truncated in Russian. [*] Fixed an issue causing the "Quit to Desktop" button to be missing. [*] Fixed an issue where the 'Skip Tutorial' button causes text to bleed. [*] Fixed an issue where the progress tooltip in the “Loadout” screen, when hovering over the XP bar, shows an incorrect "Progress 0/1" text. [*] Fixed the off-centered text above the “Mission Objectives” on the “Mission” screen in all Game Modes. [*] Fixed the Speed Stim Fabricator description in the “Loadout” menu incorrectly referring to a “Dpeed Stim” type. [*] Fixed an issue where the “Graphic” text would not update immediately when changing languages. [*] Fixed the "Hold to Rotate" prompt being blocked by the trooper's gun model. [*] Fixed an issue where empty slots on the Loadout Screen displayed as incorrect icons. [*] Fixed the “Input” and “Output” settings labels that were improperly listed as "Effects" in the “Voice Chat” settings. [*] Fixed the “Level Progression” on the “After Action Report” screen to match the progression indicated in the Loadout. [*] Fixed an issue where the Fire Warriors Bug kill count does not count in the Player Stats Kills section. [*] Fixed an issue where the Royal Guard Bug kill count cannot be seen in the Player Stats Kills section. [*] Fixed an issue where certain PC settings were missing text. [*] Fixed various spelling errors in our User Interface. [*] Fixed the header text on the “Mission Select” screen that would block cursor selection. [*] Fixed the "Hours Played" stats where it would still display "H" on the Profile Overview screen even if players have exceeded an hour. [*] Fixed the description of the “Shock Grenade” being misspelled in the loadout menu. [*] Fixed the text for the Company description so it does not wrap when the maximum number of characters is entered. [*] Fixed an issue where the Extraction timer UI would be missing during the extraction event. [*] Fixed an issue where some Ping icons were not appearing when pinging during a mission. [*] Fixed the Prestige Rank not displaying correctly on the “Profile” screen. [*] Adjusted the “Hardened Ceramic Plate” description to say "Armour" instead of "Armor". [*] Fixed the “Accessibility” settings tab title so it is not German when the Language is set to English.[/list][h2][b]Audio[/b][/h2] [list][*] Added the missing grunt audio when melee-ing with a resource canister. [*] Fixed an issue causing the introductory voiceover of the planet to remain in the menu. [*] Fixed an issue causing the “Hi-Ex Explosion” SFX to trigger twice. [*] Fixed the “Ammo Crate” not having a breaking SFX when all refills have been used, and it is destroyed. [*] Fixed an issue where the “LV Visor” audio SFX would still play even when the “Effects” volume is set to 0%. [*] Fixed an issue causing enemy animation SFX that can be heard at world location (0, 0, 0) even if they are at far distances. [*] Fixed the audio delay that could appear when loading into Planet X-11 stages after long play sessions. [*] Fixed an issue where some HUD elements' sound effects in AAS, Hive Hunt, Horde and Arc would not play the proper and intended audio. [*] Fixed an issue where the Intro Propaganda SFX continues to play on the Main Menu screen even after the user clicks the “Quit To Menu” button on the Initialization screen. [*] Fixed an issue with idle computer SFX on Planet X-11 when multiple computers were in close proximity. [*] Fixed an issue where the incorrect sound is produced when hitting a Bug's weak point. [*] Fixed an issue where the Large Gate, Short Wall, and the Twin MG Emplacement would not show sparks and smoke VFX while on low health. [*] Fixed an issue causing Speed Stims to play the Healing Stim SFX. [*] Fixed an issue causing the Horde BGM to stop playing after the first wave. [*] Fixed an issue where audio on the Ranger and Sniper's boost abilities would loop continuously. [*] Fixed an issue where the impact audio produced by the Baton melee was incorrect.[/list][h2][b]Art & Animation[/b][/h2] [list][*] Fixed an issue where the new class models display the incorrect class decals. [*] Fixed an issue where introductory animations for planets will show briefly under the map. [*] Fixed various environmental issues on Valaka, Agni Prime, and Planet x-11 that caused movement issues, textures issues, or allowed troopers to go out-of-bounds. [*] Fixed an issue that would cause black wavy shaders to various object textures. [*] Fixed "Route 1 Valaka" sign LODs. [*] Fixed the spikey/thorny plants on the Valaka map having black shaders. [*] Fixed an issue causing shadows to create artifacts in the dropship of the tutorial level. [*] Fixed various floating mesh decals on Planet X-11. [*] Fixed an issue where Inferno Bugs were not playing their death animation. [*] Fixed an issue where there was no sprint animation when the player sprints in the game. [*] Fixed an issue where the handling position for the “Hi-Ex Grenade” is inconsistent after using the knife while holding the grenade. [*] Fixed an issue where troopers would not hold the ”E-Pulse 88 CSW” correctly.[/list][h2][b]Gameplay & General Fixes[/b][/h2] [list][*] Fixed the pause menu becomes unresponsive after clicking the ‘Quit Game’ button and then pressing the ESC key. [*] Fixed an issue causing log spam caused by DLSS and FSR conflicts. [*] Fixed an issue where the game crashes if there is a weapon equipped on a class that has not yet been unlocked. [*] Fixed an issue where the “Thermo Charge” could still be equipped without any remaining charges. [*] Fixed an issue where “Stim Darts” or “Healing Beacons” would not properly heal. [*] Fixed an issue where the Demolisher’s “Barrage” ability can be cast infinitely by canceling it after the first grenade is launched. [*] Fixed an issue causing an extra “Medical UAV” to appear after a Medic Class redeploys. [*] Fixed an issue where modal messages can cause the “ESC” key to stop functioning fully on various menu tabs [*] Fixed an issue where the “Gather Gas” objective would override the “Extraction” objective if a trooper deposited the final resource after depleting all reinforcements [*] Fixed an issue where if respawning is disabled, the mission will fail even if the last player downed is a Medic who can be revived by their “Medical UAV.” [*] Fixed the tracers of the “Morita MK1 Carbine” to align with the gun in third-person view. [*] Fixed an issue where troopers experiencing high latency would lose control of their character after getting revived. [*] Fixed an issue where a trooper gun's position would be offset on the screen after being revived by another player. [*] Fixed an issue where certain deployable items would break when placed on surfaces. [*] Fixed an issue where a traitor is able to be healed from other troopers “Heal Beacons” and “First Aid Stim Darts.” [*] Fixed an issue where a “Deployable Shield” on top of a Bug corpse will float after removing the Bug corpse. [*] Fixed an issue where all trooper classes would use the Guardian Class model after spawning in any mission. [*] Fixed an issue where AI Troopers would get stuck pathfinding during Escort Specialist side objectives which would prevent the objective from being completed. [*] completed a few moments after starting it and would not spawn weapon crates. [*] Fixed an issue that caused a trooper weapon skin would be removed when the user respawns. [*] Fixed an issue where the game crashes whenever the user changes menu tabs rapidly after re-enlisting. [*] Fixed an issue where troopers would enter a broken state when they initially spawn. [*] Fixed an issue where Inferno Bug briefly unburrows in the same location where it burrows. [*] Fixed an issue where Inferno Bugs moved too fast while trying to do their escape ram ability making it look like they were teleporting. [*] Fixed an issue where the user gets soft-locked after getting kicked while the welcome pop-up modal is still displayed. [*] Fixed the ammo count in the Pilum scope to now match the actual ammo count in the magazine after reloading. [*] Fixed the preview of the MBU stuttering on the AAS/ARC Missions when the user's POV is closely aimed at it and performing any movement. [*] Fixed an issue that would cause the queue to get canceled when some leave the party. [*] Fixed an issue where the user encounters a “-99” bleed-out timer when getting incapacitated. [*] Fixed an issue causing the “Re-enlistment” screen background to be black. [*] Fixed an issue where the number of completed “Main/Side Objectives” and their XP rewards were not completely recorded on the AAR screen. [*] Fixed an issue where the "Side Objectives" panel would not enable when the user completed any objectives during a mission on the AAR screen. [*] Fixed an issue in AAS missions where the "Deliver Ore to Silo" objective displays 0/0. [*] Fixed an issue where the game would default to the “Mission Select” screen instead of the “Home” screen. [*] Fixed an issue where the Trooper's POV is looking toward the ground when respawning in the dropship. [*] Fixed an issue that would cause characters to disappear during gameplay. [*] Fixed an issue where the “Chi-Hong Grenade Launcher” Stats Bar shows a range of 0. [*] Fixed an issue where players would continuously get directional "Base is under attack" warnings during the final defense portion of ARC and during waves of Horde. [*] Fixed a missing null check on CameraComponent. [*] Fixed an Issue where the health bar of the troopers will disappear when the user uses ADS with the Medic trooper. [*] Fixed an issue where shadows would appear pixelated around objects when using the flashlight. [*] Fixed an issue where the “TDW-99 Morita Tactical SMG” bullet tracers were larger than intended.[/list]