Update 0.6.1 will be available to download today [b]January 15th, 2024[/b] at [b]2:00 PM PT (GMT-7)[/b]. This patch is a collection of performance improvements and numerous bug fixes. [h2]New Features / Content / QoL[/h2] [list] [*] Added V-Sync option under Settings [*] Federation logistics corps have discovered surplus crates of Light Poles and they are now available when the Pitch Black mutator is active [/list][h2]Notable Bug Fixes[/h2] [list][*] Agni Prime: Lava in crystal region was missing FX [*] Agni Prime: the Deliver Ore objective was not always completing on one of the ARC missions [*] Agni Prime: Numerous small environment fixes and improvements (LODs, object culling, overlapping/floating assets) [*] Audio - Troopers played the wrong pain sound when on fire from the Inferno Bug [*] Decals on the helmet's visor vanished when rotating character in the Loadout view [*] Extraction music started playing late [*] Fixed a rare issue where the Hunter class could not be selected due to corrupted save data. [*] Fixed a slowdown issue on Hive Hunt when a hive core was destroyed due to a large number of particle systems [*] Fixed a soft lock issue where the player would have an invalid party after returning to the main menu [*] Fixed an issue where enemy spawners were not always spawning the correct number of Bugs [*] Fixed being able to pick up deployed, live nukes [*] Fixed the wrong prompt showing when aiming at the Twin MG. [*] Hive Hunt: Bugs were spawned outside the level in some cases during extraction [*] Hive Hunt: some ambient sounds effects were not playing on the first spawn [*] Hive Hunt: the "Respawn at this spot" prompt was briefly showing after the mission ended in Defeat [*] Hive Hunt: the audio near hive cores audio was too low [*] Hive Hunt: the wrong voiceover was playing if a hive core was destroyed after the extraction started [*] Players were able to equip cosmetics that they had not unlocked yet [*] Resetting the Gameplay Settings in Main Menu also reset the Control Settings in-game. [*] Shoot to Kick: player name and traitor icon were misaligned [*] Shoot To Kick: there was no voiceover when the trooper becomes a traitor. [*] Shoot To Kick: Traitors were sometimes able to redeploy [*] Squads did not always have the correct score displayed in the post game screen [*] The "Build Mobile HQ" objective used the wrong color of the build icon in the Tac Map. [*] The blue overcharge effect was not visible on all buildings [*] The buzzing sound of a light beacon did not stop immediately after being picked up. [*] The music volume for an Endless Horde could not be adjusted using other audio settings. [*] The reload sound of the TW-2 SP.L.I.T Shotgun (Slug) and the TW-2 SP.L.I.T Shotgun faded too early [*] The sound effects of the TW-2 SP.L.I.T. Shotgun (Auto) when reloading did not sync with the animation. [*] Trooper Customization: Suit Palettes did not show a tool-tip stating their color like when you hover over a Visor or Decal [*] VOIP activity indicators were not visible if text chat was disabled [/list][h2]Known Issues[/h2] [list] [*] Troopers are unable to spawn on Rally Beacons or the MBU if they are on fire. This will be fixed in the next update. [/list][h2]Performance Changes[/h2] [i]Numerous reported issues and bugs were fixed and addressed in 0.6.1 regarding performance and optimizations, Below are some of the highlights.[/i] [h3]Server Performance Improvements[/h3] [list] [*] Optimized bug navigation increasing performance and accuracy [*] Bug spawning optimized & improved [*] Navigation mesh optimized [*] Optimized some noisy network messages [/list][h3]Client Performance Improvements[/h3] [list] [*] Bugs now respect animation budget and will animate at a lower frame rate to preserve FPS [*] Optimized bug footstep events [*] Optimize bug IK updates [*] Optimize bug animations, nativize expensive operations and improve multi-threaded update [*] Changes to bug movement update/interpolation to prioritize the most relevant bugs to the client [/list][h3]Map Performance Improvements[/h3] [list] [*] Detail level optimizations on Agni Prime [/list][h3]Other improvements[/h3] [list] [*] Improvements to Bug management; enemies are less prone to stay stuck if they wander into difficult geometry. [*] Bugs that end up completely stuck will burrow down and unburrow elsewhere on the map [/list]