Update 0.6.1 Patch Notes
Author: OWI_Astraea,
published 10 months ago,
Update 0.6.1 will be available to download today [b]January 15th, 2024[/b] at [b]2:00 PM PT (GMT-7)[/b].
This patch is a collection of performance improvements and numerous bug fixes.
[h2]New Features / Content / QoL[/h2]
[list]
[*] Added V-Sync option under Settings
[*] Federation logistics corps have discovered surplus crates of Light Poles and they are now available when the Pitch Black mutator is active
[/list][h2]Notable Bug Fixes[/h2]
[list][*] Agni Prime: Lava in crystal region was missing FX
[*] Agni Prime: the Deliver Ore objective was not always completing on one of the ARC missions
[*] Agni Prime: Numerous small environment fixes and improvements (LODs, object culling, overlapping/floating assets)
[*] Audio - Troopers played the wrong pain sound when on fire from the Inferno Bug
[*] Decals on the helmet's visor vanished when rotating character in the Loadout view
[*] Extraction music started playing late
[*] Fixed a rare issue where the Hunter class could not be selected due to corrupted save data.
[*] Fixed a slowdown issue on Hive Hunt when a hive core was destroyed due to a large number of particle systems
[*] Fixed a soft lock issue where the player would have an invalid party after returning to the main menu
[*] Fixed an issue where enemy spawners were not always spawning the correct number of Bugs
[*] Fixed being able to pick up deployed, live nukes
[*] Fixed the wrong prompt showing when aiming at the Twin MG.
[*] Hive Hunt: Bugs were spawned outside the level in some cases during extraction
[*] Hive Hunt: some ambient sounds effects were not playing on the first spawn
[*] Hive Hunt: the "Respawn at this spot" prompt was briefly showing after the mission ended in Defeat
[*] Hive Hunt: the audio near hive cores audio was too low
[*] Hive Hunt: the wrong voiceover was playing if a hive core was destroyed after the extraction started
[*] Players were able to equip cosmetics that they had not unlocked yet
[*] Resetting the Gameplay Settings in Main Menu also reset the Control Settings in-game.
[*] Shoot to Kick: player name and traitor icon were misaligned
[*] Shoot To Kick: there was no voiceover when the trooper becomes a traitor.
[*] Shoot To Kick: Traitors were sometimes able to redeploy
[*] Squads did not always have the correct score displayed in the post game screen
[*] The "Build Mobile HQ" objective used the wrong color of the build icon in the Tac Map.
[*] The blue overcharge effect was not visible on all buildings
[*] The buzzing sound of a light beacon did not stop immediately after being picked up.
[*] The music volume for an Endless Horde could not be adjusted using other audio settings.
[*] The reload sound of the TW-2 SP.L.I.T Shotgun (Slug) and the TW-2 SP.L.I.T Shotgun faded too early
[*] The sound effects of the TW-2 SP.L.I.T. Shotgun (Auto) when reloading did not sync with the animation.
[*] Trooper Customization: Suit Palettes did not show a tool-tip stating their color like when you hover over a Visor or Decal
[*] VOIP activity indicators were not visible if text chat was disabled
[/list][h2]Known Issues[/h2]
[list]
[*] Troopers are unable to spawn on Rally Beacons or the MBU if they are on fire. This will be fixed in the next update.
[/list][h2]Performance Changes[/h2]
[i]Numerous reported issues and bugs were fixed and addressed in 0.6.1 regarding performance and optimizations, Below are some of the highlights.[/i]
[h3]Server Performance Improvements[/h3]
[list]
[*] Optimized bug navigation increasing performance and accuracy
[*] Bug spawning optimized & improved
[*] Navigation mesh optimized
[*] Optimized some noisy network messages
[/list][h3]Client Performance Improvements[/h3]
[list]
[*] Bugs now respect animation budget and will animate at a lower frame rate to preserve FPS
[*] Optimized bug footstep events
[*] Optimize bug IK updates
[*] Optimize bug animations, nativize expensive operations and improve multi-threaded update
[*] Changes to bug movement update/interpolation to prioritize the most relevant bugs to the client
[/list][h3]Map Performance Improvements[/h3]
[list]
[*] Detail level optimizations on Agni Prime
[/list][h3]Other improvements[/h3]
[list]
[*] Improvements to Bug management; enemies are less prone to stay stuck if they wander into difficult geometry.
[*] Bugs that end up completely stuck will burrow down and unburrow elsewhere on the map
[/list]