Attention, Vanguard! Starship Troopers: Extermination Update 0.3.1 will go live on [b]Thursday, June 29 at 10:00 AM PT (GMT-7)[/b]! The game servers will be briefly unavailable during this medium Deployment and players will need to update the game client. The Federation thanks its Troopers for their detailed and constructive feedback on Update 0.3.0 this past week. In addition to the [url=https://steamcommunity.com/app/1268750/discussions/0/3814034023690396117/]patch notes addendum[/url] with class and loadout changes, R&D has been working to resolve bugs reported by the community related to Mutator effects, Veteran difficulty, Bug health, unusable controllers, and more. [b]Gameplay[/b] [list] [*] Veteran (Hard) Difficulty [list][*] Developer Note: Mutators affected Veteran difficulty modifiers to Bug health and Bug damage and made them apply incorrectly, causing Veteran difficulty to lose its intended balancing. [list][*] Bug health modifier has been corrected, it was higher than intended. [*] Bug spawn frequency has been corrected, it was much slower than intended. [*] Bug damage multiplier has been corrected, it was lower than intended.[/list][/list][*]Recruit (Easy) Difficulty [list][*]Bug damage multiplier has been corrected, it was higher than intended. [/list][*] Mutators [list][*] Ambush: Reduced frequency of ambushes. [*] Ambush: Slightly reduced enemy counts when ambushes trigger. [*] Arachnid Rush: Reduced Warrior Bug run speed. [*] Bug Pack Mutators: Now trigger periodically throughout the mission instead of all at once at mission start. [*] Bug Pack Mutator: Reduced kill requirements and per-pack spawn amounts. [/list][*] Game Modes [list][*] Increased refinery cooldown to 30 seconds (from 4 seconds) for AAS game mode. [*] Reverted change to refinery cooldown for ARC Slam game mode. [list][*] Developer Note: The refinery cooldown timer change was not intended to affect ARC Slam matches. We will replace it with a new timer that is reflective of the ARC Slam game mode in a future update. [/list][*] Corrected the damage radius of player-deployed explosives to account for friendly fire damage resistance. [/list][*] Quality of Life Improvements & Bug Fixes [list][*] Corrected inconsistent language related to the Build Tool in the Controls menu. [*] Updated the mapping layout to improve class skill usability while using a controller. [*] Fixed the ability to exit the Twin Machine Gun Emplacement while using a controller. [*] Fixed an issue where refilling ammo from an ammo crate while reloading a weapon resulted in the weapon not reloading. [*] Fixed an issue where the Grenade Field Test Mutator could cause players to spawn in with no grenades. [*] Fixed an issue where the Pilum Surplus Mutator could cause players to spawn in with an empty secondary weapon slot. [*] Fixed an issue where the Armory Incident Mutator could cause players to spawn in with no equipment.[/list][/list]