To address several issue encountered by both you fair ladies and gents and us as well, we're releasing yet another update. A small one, of course. The details are as always below. Have fun and feel free to comment! :) [b]LIST OF CHANGES[/b] [list] [*]FIXED: A bug where the Tactical overlay would "get scrambled" on window resize [*]FIXED: [b]Borehole torpedo[/b] efficiency improved [*]ADDED: [b]Viral torpedo equipment[/b] - Reduces target Trooper count (actually added in v0.6002, but we forgot to make a note of it ;) ) [*]UPDATED: Viral torpedo price increased and effect modifier reduced (it was waaaaaaaaaaaaay overpowered) [*]UPDATED: Officer's price and salary drastically reduced. This is a temporary measure to counteract low income problem. They will be further refined and tweaked over time. [*]UPDATED: HUD Object markers tweaked to represent actual Sensor radius, but also taking into account object size and relevance [*]UPDATED: Object target distance tweaked based on size and relevance (planets can now be targeted from much farther away for example) [*]UPDATED: [b]CaptainInfo->Bonuses list[/b] can now be scrolled with the mousewheel [*]UPDATED: Heavy weapons' projectile speed increased [/list]