Time for a new update. The highlight is GUI enhancement in the form of the Tactical overlay. A quick note: Check the [b]Options->Controls panel[/b] and set the wanted Tactical Overlay shortcut or you won't be able to see it! We plan to make the Tactical overlay appear automatically for a period of time when something important happens, but for now it is shortcut toggle only! [b]LIST OF CHANGES[/b] [list] [*]FIXED: Several bugs that could cause the game to crash. [*]FIXED: A bug where the game would crash if player jumped through TGate while the boarding panel was opened (ship capture panel). [*]FIXED: Officers bonuses are now properly recalculated if an officer leaves your service or is dismissed. [*]FIXED: A bug where the main menu could not be used properly after having a conflict in the controls tab and pressing the Esc button. [*]ADDED: [b]Tactical overlay[/b] [list] [*]The tactical overlay is a convenient way to have all the important info on your ship, especially the status of your shields and weapon systems [*]ADDED: Shortcut to toggle the overlay - IMPORTANT: Configure the shortcut manually if needed in the Options->Controls panel [*]ADDED: Individual shield info [*]ADDED: Individual light weapon battery energy levels and heavy weapon battery reload and ammo status [*]ADDED: Each individual turret on the ship has it's own indicator when it can fire [*]ADDED: Quick target info is now linked to the Tactical overlay [/list] [*]ADDED: Player can now be ambushed when nearing randomly appearing derelicts. This is the first of upcoming micro-events linked to derelicts. More diverse events will be added over time, and the similar mechanics will be applied to other game objects. [*]ADDED: [b]Captain->Finances tab[/b] that shows the financial balance sheet of the current month [*]ADDED: Officers now require their monthly salary or they leave your service. The exact required amount will be further tweaked. [*]ADDED: Some equipment is now operational (both actual gameplay bonus as well as activation visual effect) [list] [*][b]Shield booster[/b] - Amplifies shield recharge rate [*][b]Damage amplifier[/b] - Increases both light and heavy weapon damage [*][b]Speed booster[/b] - Increases maximum speed [*][b]Energy defense field[/b] - Grants resistance to Energy based damage [*][b]Projectile defense field[/b] - Grants resistance to Projectile based damage [*][b]Plasma defense field[/b] - Grants resistance to Plasma based damage [*][b]EMP defense field[/b] - Grants resistance to EMP based damage [*][b]Radiation defense field[/b] - Grants resistance to Radiation based damage [*][b]Hull integrity field[/b] - Increases Soak (general resistance to any kind of damage) [*][b]Borehole torpedo[/b] - Fire a special torpedo into asteroids. The torpedo has a wide blast radius and grants increased asteroid loot yield. [*][b]Atlas defense field[/b] - this is a new piece of equipment (community suggested) that can shoot down enemy missiles and torpedoes. Eventually it will also work on enemy fighter crafts. [/list] [*]ADDED: [b]Texture detail option[/b] in the [b]Options->Video panel[/b]. Lowering this setting sets the game to use lower resolution textures (mip-map), but increase performance. [*]UPDATED: [b]Assassin random encounters[/b] no longer appear until player reaches experience level 10 [*]UPDATED: Installed Enhancements are now properly saved (both for the current ship and those in the Garage) [*]UPDATED: Several changes to the game text files [*]UPDATED: Destroying structures now yields [i]Experience[/i] influenced by character class and experience level [*]UPDATED: Destroying structures now slightly reduces [i]Reputation[/i] [/list]