Starpoint Gemini 2 is a well thought-out game, but we’re always on the lookout for great ideas and suggestions. Feel free to post them on the forums and in the meantime, below is a list of features we’ll be implementing over the coming weeks. We’ll do our best to implement any suggestion wherever possible. Here’s our very own to-do list: [list] [*]Fully implement and test main missions and accompanying cutscenes [*]Fully voice-overed main mission dialogues [*]Scripted side missions that grant special rewards [*]More different types of Freelance missions that are generated based on player actions and allegiances [*]More different types of random encounters generated depending on player reputation, region parameters and global events [*]Randomly generated global events that influence anything from commodity prices and legal status to region ownership [*]Player triggered global events that change when certain conditions are met (example: war between two factions that the player triggered while solving main missions) [*]Fully implement and optimize large dust clouds (nebulas) [*]Implement riftways as another fast-travel option [*]A lot of optimization to ensure the game runs smoothly (model instancing, optimized level of detail etc.) [*]Graphics improvement (tessellation) [*]Fully implement 3 character classes; each with its own set of skills, skill modifiers and visuals [*]Fully implement perks that apply special passive bonuses [*]Complete special equipment to install on your ship [*]Implement Licenses which grant special options and bonuses [*]Implement Officers to fill key positions on your ship and accompanying bonuses [*]Improve holographic panels on the outside of stations to show actual information (commodity and equipment prices, news etc..). Different logos are currently shown. [*]Expand news section on stations and planets to show more varied information (commodity prices, global event news etc.) [*]All around balancing of ship systems and ships [*]Implement hiring of mercenary ships to join your fleet [*]Implement issuing of orders to your mercenaries [*]Improve the game world with more scenery, more events, more everything [*]Launching and commanding fighter squadrons [*]Balancing troopers and ship capture mechanics [*]Detailed testing and bug squashing [*]World editor finalization for public use [*]Improving Material editor for ease-of-use [*]Detailed testing of in-game options [*]Steam workshop integration [*]Steam achievements testing [*]Full in-game mod integration [*]Localization to different languages [/list]