[h1]New update on 1-year anniversary and a 70% discount on the franchise![/h1] Hi everybody! It's been one whole year since the final release of Starpoint Gemini 2 and we've been hard at work dishing out updates. To celebrate the anniversary [b]the entire Starpoint Gemini franchise is on a 70% discount[/b]! But we're not stopping here. The next DLC, the frequently requested [i]Titans[/i] are under construction and will reach Gemini in November. Oh... and we also have an update ready and released :). [b]CHANGE LIST[/b] [list] [*]FIXED: An error that could potentially cause the game to crash when a fighter is firing a missile at the same time as the ship is going through its OnDestroy animation [*]FIXED: A potential CTD error when merceneries are attacking a defense platform [*]FIXED: An error in the "Rogues signing off pt.2" mission (Origins DLC) [*]FIXED: Faction change issue related to the [i]Korkyran Triumvirate[/i] and the [i]Liberation front[/i] (Origins DLC) [*]FIXED: [i]Waiting for orders[/i] objective issue when crossing from mission 22 to mission 23 [*]FIXED: An error where the Apocalypto didn't regenerate shields after they were shut down [*]FIXED: An error that would cause the game to crash when accessing the Starchart after all nebulas were removed from the game world [*]FIXED: A memory leak that would manifest after a long playing session. Several textures were never released from memory. [*]UPDATED: Slight PhysX optimization [*]UPDATED: Optimized Junkyards to increase performance [*]UPDATED: Riftway slightly optimized for better performance [*]UPDATED: Game now records more data into the [i]Log.txt[/i] [/list]