[img=http://cloud-2.steampowered.com/ugc/43113668899672445/4C4285ABA27F3AD61391B163175D83556A99ACD5/] Heya captains! A lot more updated bits going on this time. I'd especially mention some of the optimizations, but we've also got some new feature additions. Without further ado, have fun and let us know how it works ladies and gentlemen. In the meantime, we're going back to the trenches to keep working. Safe travels! [b]CHANGE LIST[/b] [list] [*]FIXED: You can no longer anchor on a non-existing station (temporarily disabled/replaced during some missions) [*]FIXED: Several minor errors in the captain's log mechanic [*]FIXED: Player should no longer die for unexplained reasons [*]FIXED: object markers are now visible until fighters dock on a ship for refueling (instead of until they're recalled by their parent ship) [*]FIXED: Fighters no longer decide to attack ships that have been destroyed/disabled [*]FIXED: Pressing Esc button while on Licenses panel now properly closes the panel, instead of opening the Main menu [*]FIXED: Using Engineer skill to increase Shield strength now fills that additional strength instead of simply adding it as maximum [*]ADDED: Automated repair facilities are now fully functional. [i]Use[/i] the structure by entering inside its [i]ring[/i] and wait for repairs to finish. It costs Credits though! [*]ADDED: Convoy escort freelance mission. [*]ADDED: Global event: War! which can escalate over time. As war escalates, so do actual battles in the region as well. It can potentially mean some nice salvage side profits. [*]ADDED: Global event: Cease fire which as its name implies ceases all hostilities in a region. [*]ADDED: When target locking an enemy fighter and the fighter goes off screen - an arrow appears to guide you where he went (as usual) [*]ADDED: HINT pop-ups in the following panels: Trader, Fleet->Officers, Hiring, Drydock (->Loadout, Enhancements, Systems, Equipment), Best Buy/Sell, Skills and Perks when using controllers [*]ADDED: Several Hull level related events on platforms [*]ADDED: [i]globalvar[/i] object & functions added to increase scripting/modding capabilities [*]ADDED: A captain's log entry is now deleted when duplicated, to prevent cluttering [*]ADDED: [i]First person camera mode[/i] - This does NOT mean cockpit or bridge view though. This camera mode is similar to the mounted camera, but you cannot see the ship at all. Should be useful when using smaller ship classes. [*]ADDED: Convoy escort freelance mission [list] [*]Mission spawn markers added to region files [*]Freighter and freightliner ship classes added to regions if non already exist in memory [*]Convoy icon added to the Starchart [*]Objectives added to convoy ships for easier recognition [*]Convoy speed increased by 30% when out-of-combat [/list] [*]ADDED: Several text lines to [i]Spg2\Texts\Misc.txt[/i] [*]UPDATED: Further optimization in combat. You should feel a great difference during large-scale fights. [*]UPDATED: Further performance optimization of Riftways [*]UPDATED: Further optimized PhysX collision for better framerate, especially in the vicinity of stations and structures [*]UPDATED: Optimized flares for better framerate [*]UPDATED: Improved model streaming for faster execution [*]UPDATED: All scripts are now compressed to further improve performance. Uncompressed backups can be found as *.zip archives in the [i]Spg2[/i] folder [*]UPDATED: Main mission rewards adjusted to follow player progression [*]UPDATED: Base ship shield regeneration increased for frigates and larger ship classes [*]UPDATED: Shield reboot time decreased for gunships and corvettes [*]UPDATED: Due to base shield regeneration changes shield booster equipment now increases regeneration by 200% (down from 400%) [*]UPDATED: Increased fighter crafts Hull [*]UPDATED: Increased and rebalanced fighter prices [*]UPDATED: Rebalanced weapon types for most fighters [*]UPDATED: Using the speed booster now keeps your current speed percentage stable. [*]UPDATED: When loading the game all nearby Heroes will be positioned to a safe distance. [*]UPDATED: Fighters and Interceptors now prioritize firing on enemy Fighters, Bombers, Interceptors BEFORE enemy ships [*]UPDATED: Bombers now fire ONLY on enemy ships [*]UPDATED: Slightly increased the chance of a global event firing off [*]UPDATED: Implemented an additional script check to derelicts to prevent a never-ending stream of pirates protecting their salvage claim [*]UPDATED: Landing fee calculations. The pricing is mostly the same, but uses different reputation limiters. [*]UPDATED: Added reputation-based landing calculations for planets Thauria, Nyx, Carthagena and Eanakai [*]UPDATED: Increased landing fee for freighters and freightliners (2000, 4000 Cr) [*]UPDATED: Freelance mission marker now states what type of mission it is, instead of simple [i]FREELANCE[/i] [*]UPDATED: Single text length in a script file can now exceed 256 characters [*]UPDATED: Data recording into log.txt suspended during loading to increase loading speed [*]UPDATED: NPC AI upgraded. Trader and Miner professions will steer away from a station that is in-combat [*]UPDATED: Increased the number of security ships near stations (region files changed) [*]UPDATED: Several optimizations related to traffic density [*]UPDATED: Wormholes can now be set as destinations on the Starchart [*]UPDATED: Platforms now accept [i]SetBoardable[/i] script function [*]UPDATED: Several small Starchart marker visual changes [/list]