[2014/10/31] Update v1.0008 - An update for the Halloween frenzy
Author: danijel,
published 10 years ago,
Hello everyone!
[img=http://cloud-4.steampowered.com/ugc/39731539262994472/F0B8EC6BE05B6A35A1195D42972A082BC3625AB6/]
Some of you will notice a discrepancy in the version number. This is to synchronize Steam and GoG versions, so no worries ;).
The focus was clearly bug fixes, but we've got the sub-system targeting properly implemented as well. So far it worked partially. Time to start knocking out individual systems properly :). The complete change-list is below.
Quite a bit of additional content is being produced as we speak, so the next update (planned for November 15th) should have a lot more [i]ADDED[/i] tags in the change list :).
[b]CHANGE LIST[/b]
[list]
[*]FIXED: PTE is now properly shut down when anchoring
[*]FIXED: Fleet->Systems panel now shows accurate information related to fighter wings
[*]FIXED: Heroes can now be properly targeted when using controllers, by using [i]Target nearest enemy[/i]
[*]FIXED: Bridge officer will no longer notify you that you destroyed another hostile when destroying one of your mercenaries
[*]FIXED: Mercenaries now repair Hull when you anchor on a planet or station
[*]FIXED: You can no longer issue Anchor command on a hostile station via the Starchart
[*]FIXED: A problem where the main menu would [i]hang[/i] if you have multiple controllers plugged in at the same time
[*]FIXED: An exploit/bug when using controllers that allowed you to select and sell/unmount non-existing ship systems when using controllers
[*]FIXED: Selecting and using the Riftway button on the Starchart with controllers is now possible as intended
[*]FIXED: [i]Icebreaker[/i] achievement now works as intended and does not trigger after colliding with a single asteroid
[*]FIXED: An error related to [i]Guardial angel[/i] achievement
[*]FIXED: The [i]Shipping magnate[/i] achievement now works as intended
[*]FIXED: The [i]You da boss![/i] achievement is now fully functional
[*]FIXED: An error that caused achievements to provide a penalty on PTE charge-up time instead of a bonus
[*]FIXED: An error related to Artefact vaults that caused several potential problems if you transported onto any of them
[*]FIXED: An error that caused your new ship to have more than its maximum Hull when transferring command
[*]FIXED: Model detail and LOD distance now work properly. More work on optimization is planned.
[*]FIXED: You can no longer anchor on a station if you attempt it via the Starchart, if combat begins on the way there
[*]FIXED: A scrollbar is now added to the [i]News[/i] panel to prevent sections of the text from being unreadable
[*]FIXED: An exploit related to Heavy weapons and their ammo, when switching to a different heavy weapon
[*]FIXED: Contraband scans can no longer happen during cutscenes to prevent the game from being [i]left hanging[/i] or even crashing
[*]FIXED: Numerous overlapping text issues in the Russian localization
[*]FIXED: Several malfunctioning collision meshes
[*]FIXED: Torrent surfer perk now properly displays the increased jump range on the Starchart
[*]FIXED: Wolverine's cloak field generator no longer has 0 Hitpoints, but proper amount
[*]FIXED: Several minor GUI usability issues
[*]FIXED: An error that occurred when activating Fire at Will, causing the first shot to target the wrong [i]location[/i]
[*]FIXED: An error that caused object information to be displayed wrong on the object info panel
[*]FIXED: Game controls are now properly deactivated during cutscenes and some dialogs when using controllers
[*]FIXED: An issue that could potentially cause the game to crash immediately after the Campaign intro movie
[*]UPDATED: [i]Now you see me...[/i] achievement made slightly easier to achieved
[*]UPDATED: Attacking neutral ships will now trigger a reaction from other nearby neutral ships of the same faction
[*]UPDATED: Moved Salem station away from the asteroids, so they don't immediately break on loading and leave collectible loot
[*]UPDATED: NPCs' chance of forcing player out of PTE now depends on player experience level and difficulty setting
[*]UPDATED: Heroes now repair their Hull while out of combat
[*]UPDATED: Campaign intro movie in the Polish localization now comes with subtitles
[*]ADDED: HUD Power indicator now has a corresponding tooltip to show precise numeric information
[*]ADDED: Game automatically chooses the stronger graphics card if more than one is available (This is especially important for players that have IntelHD in their computer!)
[/list]
Happy Halloween captains!