[2014/10/16] Update v1.0005 - Chugging along, more updates coming
Author: danijel,
published 10 years ago,
Time for another update ladies and gentlemen. I won't bother you too much. You can find the change-list below.
We're slipping back to the game and continue with our work to get the next update to you as soon as possible.
[b]CHANGE LIST[/b]
[list]
[*]FIXED: An error in the Rift skill activation script that could potentially cause a crash
[*]FIXED: Mission location on the Captain's log panel and on Mission info panel are now displayed properly
[*]FIXED: Numerous errors related to popping up tutorial panels, that could potentially cause the infamous black screen of freeze
[*]FIXED: Several other potential instances where the black screen could appear
[*]FIXED: A memory leak related to sector streaming
[*]FIXED: The infamous ghost planet should no longer appear. If it does, the game log should catch the problem in more details.
[*]FIXED: Several smaller memory leaks
[*]FIXED: An error related to enhancements that could potentially cause crashes
[*]FIXED: Numerous issues in the localized versions
[*]FIXED: Numerous smaller errors in the campaign
[*]FIXED: Several errors in the UI system that could potentially cause crashes
[*]FIXED: Numerous database errors that caused wrong bonuses to be assigned to enhancements
[*]FIXED: Bookworm achievement is now achievable properly by any related means, and not just by waiting for each tutorial to pop-up
[*]FIXED: You can no longer gain 2 loot drops by first sending in your scavenger drones and then destroying the derelict before scavenging was finished
[*]FIXED: An error that could potentially cause friendly ships to turn against you when you're boarding a hostile ship near a station
[*]FIXED: An error on the Starchart panel related to perpetual panning after closing the Starchart and opening it up again
[*]FIXED: Mercenaries will no longer conclude you're dead when transferring command to a different ship (from the garage for instance)
[*]FIXED: Numerous errors on displaying GUI when using controllers
[*]FIXED: A controller related error that prevented overwriting an existing save file
[*]FIXED: Numerous other controller issues
[*]ADDED: Polish localization is now available (text only)
[*]ADDED: Riftway network is now visible on the Starchart. A button on the main Starchart panel can toggle its visibility. The visuals will likely be changed.
[*]ADDED: Maximum attainable experience level raised to 80
[*]UPDATED: Slight changes done to the blueprint drop scripts. Further improvements pending.
[*]UPDATED: Review button removed from the main menu
[*]UPDATED: Allied ships now attack platforms
[*]UPDATED: Allied ships no longer attack a ship you're trying to capture
[*]UPDATED: Fire at will also ignores a ship you're trying to capture, BUT(!) Marking the target overrides that safety lock and Fire at will in that case fires at the ship
[*]UPDATED: Game log records some extra data to help us find some problematic bugs
[*]UPDATED: Platforms are now properly included in the Fire at will routine
[*]UPDATED: Reputation change system (when destroying ships, declining contraband drop etc.) is now completely controlled via script to ensure proper execution ([i]Spg2\Scripts\AddReputation\...[/i])
[*]UPDATED: Increased the max available quantity of every individual commodities on all stations to increase potential [i]trader[/i] profit
[*]UPDATED: Tutorial [i]pop-ups[/i] are now spread out over the starting campaign mission and linked to other events as intended (when first entering an asteroid field, when first encountering a derelict...)
[*]UPDATED: Heroes/Bounties will no longer harass you while you're on a storyline mission
[*]UPDATED: Mercenaries now attack platforms as intended
[*]UPDATED: Credits movie updated with several new people that helped us over the last few weeks
[/list]