Time for another update ladies and gentlemen. I won't bother you too much. You can find the change-list below. We're slipping back to the game and continue with our work to get the next update to you as soon as possible. [b]CHANGE LIST[/b] [list] [*]FIXED: An error in the Rift skill activation script that could potentially cause a crash [*]FIXED: Mission location on the Captain's log panel and on Mission info panel are now displayed properly [*]FIXED: Numerous errors related to popping up tutorial panels, that could potentially cause the infamous black screen of freeze [*]FIXED: Several other potential instances where the black screen could appear [*]FIXED: A memory leak related to sector streaming [*]FIXED: The infamous ghost planet should no longer appear. If it does, the game log should catch the problem in more details. [*]FIXED: Several smaller memory leaks [*]FIXED: An error related to enhancements that could potentially cause crashes [*]FIXED: Numerous issues in the localized versions [*]FIXED: Numerous smaller errors in the campaign [*]FIXED: Several errors in the UI system that could potentially cause crashes [*]FIXED: Numerous database errors that caused wrong bonuses to be assigned to enhancements [*]FIXED: Bookworm achievement is now achievable properly by any related means, and not just by waiting for each tutorial to pop-up [*]FIXED: You can no longer gain 2 loot drops by first sending in your scavenger drones and then destroying the derelict before scavenging was finished [*]FIXED: An error that could potentially cause friendly ships to turn against you when you're boarding a hostile ship near a station [*]FIXED: An error on the Starchart panel related to perpetual panning after closing the Starchart and opening it up again [*]FIXED: Mercenaries will no longer conclude you're dead when transferring command to a different ship (from the garage for instance) [*]FIXED: Numerous errors on displaying GUI when using controllers [*]FIXED: A controller related error that prevented overwriting an existing save file [*]FIXED: Numerous other controller issues [*]ADDED: Polish localization is now available (text only) [*]ADDED: Riftway network is now visible on the Starchart. A button on the main Starchart panel can toggle its visibility. The visuals will likely be changed. [*]ADDED: Maximum attainable experience level raised to 80 [*]UPDATED: Slight changes done to the blueprint drop scripts. Further improvements pending. [*]UPDATED: Review button removed from the main menu [*]UPDATED: Allied ships now attack platforms [*]UPDATED: Allied ships no longer attack a ship you're trying to capture [*]UPDATED: Fire at will also ignores a ship you're trying to capture, BUT(!) Marking the target overrides that safety lock and Fire at will in that case fires at the ship [*]UPDATED: Game log records some extra data to help us find some problematic bugs [*]UPDATED: Platforms are now properly included in the Fire at will routine [*]UPDATED: Reputation change system (when destroying ships, declining contraband drop etc.) is now completely controlled via script to ensure proper execution ([i]Spg2\Scripts\AddReputation\...[/i]) [*]UPDATED: Increased the max available quantity of every individual commodities on all stations to increase potential [i]trader[/i] profit [*]UPDATED: Tutorial [i]pop-ups[/i] are now spread out over the starting campaign mission and linked to other events as intended (when first entering an asteroid field, when first encountering a derelict...) [*]UPDATED: Heroes/Bounties will no longer harass you while you're on a storyline mission [*]UPDATED: Mercenaries now attack platforms as intended [*]UPDATED: Credits movie updated with several new people that helped us over the last few weeks [/list]