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I fell for this pitch once. It was 2005, and the game was Spore—SimCity creator Will Wright's ambitious recreation of life from microscopic organism up to the level of galactic traveler. I watched this entire 35-minute presentation enraptured, completely bowled over and convinced that Spore was the future of videogames. And I guess in a sense it was: 17 years later, Bethesda's next big RPG is making the same mistake Spore did, hyping up mind-blowing scale as an awesome feature. All I see is a red flag. Bethesda says Starfield will have 1,000 planets? I'd be shocked if 990 of them aren't boring as hell... Read more.