I'll admit it - I'm a Starfield fan. The space RPG has its problems but despite them I've managed to plow tons of hours into it and enjoyed the vast majority of my time. Part of that is a willingness to switch off my brain and simply enjoy the kind of quest-based games Bethesda now produces, and Starfield gives plenty of that. The recently released Shattered Space DLC promised to do something different, however, with its design director directly referencing my favorite game, Morrowind, as inspiration. Unfortunately what's been released seems to have taken the wrong lessons from the best game in the Elder Scrolls series, and shows a lack of understanding about Bethesda's own legacy.
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