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Starfield surprised me. After Oblivion, Fallout 3, The Elder Scrolls Skyrim, Fallout New Vegas, and Fallout 4, I expected the new version of Bethesda's Creation Engine to be, somehow, buggier. The bugs, for me, have become a fundamental part of the Bethesda RPG experience - if the studio makes a new engine, in the same way it allows for better graphics, sound, animations, and all that other stuff, it should also come with better bugs. Glitches in Bethesda's games - and FNV, which uses Bethesda's game-making tech - transcend issues of annoyance or irritation. They're so consistent and so vivid and unique, that they stop being flaws. It's like the scratching on vinyl, the artifacting on VHS.

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