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Starfield is a gigantic, choice and customization-driven Bethesda RPG game, and a true successor to the likes of The Elder Scrolls, Fallout, and Skyrim. The promise of Starfield is that, more than any videogame ever made, you can go anywhere, do anything, be anyone - boundless opportunities await, in a universe designed to allow for any of your preferences and decisions. But there is another side to Starfield. What it proposes, that you may do what you want and the game will facilitate and accept this (within some parameters), represents how mainstream videogames, over the past 15 years, have become increasingly banal, empty, and without any type of vision. With Starfield, the mainstream videogame, as a cultural artifact, has reached its nexus point. The archetype of the triple-A game has to change or accept artistic oblivion.

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