Loading screens are a fact of gaming life. When you exit the Capital Wasteland and walk into Megaton in Fallout 3, there's a loading screen. When you go to see the Jarl in Whiterun, loading screen. From the mightiest open-world games to the smallest indies - from Grand Theft Auto to Half-Life to Dead Cells - loading goes with the gaming territory. Starfield, Bethesda's somewhat struggling sci-fi epic from 2023, naturally features loading screens, too. But according to one former developer from the Elder Scrolls and Fallout 76 studio, there are sections of Starfield that "could have existed" without so much segmentation.
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