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It was inevitable that videogames would reach this point, whereby technology allows for the creation of what we'd commonly call 'photorealism.' Hardware gets better. Tools get better. Naturally, any and every game-maker wants to experiment with the outer reaches of fidelity. The problem is not a decline in imagination or originality, or an absence of talent among artists, designers, and videogame directors. In 2023, between the biggest mainstream games - Starfield, Baldur's Gate 3, Dead Space, Diablo 4, Modern Warfare 3, and others - what we're living through is a fateful homogenization of aesthetics that was bound to result from advancements in engines and raw computing power.

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