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Starfield planets are vast, numerous, and, in a lot of cases, totally empty. In Fallout, Elder Scrolls Oblivion, and Skyrim, traveling between locations becomes a rich gaming experience in itself, with random encounters, incidental discoveries, and your own, personal organic stories. Similarly, each city and dwelling is hand crafted. Exploration in Starfield is more disparate, as you navigate menus to fast travel between space and the procedurally generated planets. One former Bethesda developer explains how, in the initial stages of Starfield development, this might have been different, but that Todd Howard wanted a bigger RPG.

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