New Build -- 1.05
Author: ConcernedApe,
published 8 years ago,
Let me try this again... :-P
[list]
[*] Restored a "Lost" Shane event.
[*] Changed [spoiler]earthquake[/spoiler] to Summer 3rd... to make it clear that it's the season change that kills crops.
[*] Increased opportunities for iridium. [spoiler]The chance to find iridium in the skull caves increases significantly every ten levels.[/spoiler]
[*] Added a zoom in/out feature to the options tab.
[*] Added volume sliders for ambient sounds and footstep sounds.
[*] Added snow transparency slider.
[*] Added option to turn off flash effects.
[*] Added lighting quality option.
[*] Leah's schedule has been fixed.
[*] Spouses who have jobs won't get stuck in the bus area anymore.
[*] Upgrading a house with crafted flooring should no longer cause a mess.
[*] Added quest (Rat Problem) to make it clearer that you have to investigate the Community Center.
[*] Only read if you've gotten to year 3: [spoiler]Grandpa's had a change of heart... he feels he's been a little too harsh with his judgements. He no longer mentions "great honors", and his dialogue is a lot softer. If he's already visited you, check his shrine for a new opportunity...[/spoiler]
[*] Restored more advanced NPC end-point behavior.
[*] "Secret" NPC's should no longer show up on calendar until you meet them.
[*] Escargot, chowder, etc. should now properly give fishing buff.
[*] You now truly cannot [spoiler]pass the bouncer.[/spoiler]
[*] You can no longer get stuck trying to [spoiler]board the bus.[/spoiler]
[*] Fixed issue with invisible trees preventing interaction with tiles.
[*] Dead flowers no longer affect honey.
[*] You can now dance with your spouse at the Flower Dance.
[*] Game should now properly pause when steam overlay is active.
[*] Fixed issue where inactive window was still responding to input.
[*] Fixed fertilizer prices in Pierre's shop.
[*] Fixed [spoiler] Fector's Challenge [/spoiler]
[*] You can now press the toolbar shortcut keys (1,2,3, etc. by default) to change the active slot while the inventory menu is up.
[*] Iron ore nodes can no longer be removed, only destroyed.
[*] Dog should no longer sit on chests...
[*] Spouses less likely to run away into the dark abyss.
[*] Naming your child after an NPC should no longer cause issues.
[*] Fixed issue where recipes would sometimes consume more ingredients than they should.
[*] Fixed crashes in certain cutscenes, when certain dialogue options were chosen.
[*] Many small bug and typo fixes.
[/list]
Edit: Version 1.051 uploaded at 4:16pm PST March 12.
changes/fixes:
[list]
[*] Fixed weird rectangle lighting problem.
[*] Flooring can now be removed by bombs.
[*] You can press a "menu" button (Esc. or 'E' by default) to close out of yes/no dialogues
[*] If no other function is mapped to it, the 'Y' key will choose "yes" in a yes/no dialogue
[*] You can use the trigger buttons on a gamepad to navigate through the Community Center menu.
[*] Minor fixes.
[*] More secrets.
[/list]
Edit: Version 1.051b uploaded on March 17th
changes/fixes:
[list]
[*] Fixed disappearing item problem. (items can still be destroyed by farm debris)
[*] Kegs now require oak resin to craft.
[*] Bee houses now require maple syrup to craft.
[*] Tortilla price changed from 75g to 50g.
[*] Nautilus shell (artifact) renamed to Nautilus fossil.
[/list]
-ConcernedApe