Let me try this again... :-P [list] [*] Restored a "Lost" Shane event. [*] Changed [spoiler]earthquake[/spoiler] to Summer 3rd... to make it clear that it's the season change that kills crops. [*] Increased opportunities for iridium. [spoiler]The chance to find iridium in the skull caves increases significantly every ten levels.[/spoiler] [*] Added a zoom in/out feature to the options tab. [*] Added volume sliders for ambient sounds and footstep sounds. [*] Added snow transparency slider. [*] Added option to turn off flash effects. [*] Added lighting quality option. [*] Leah's schedule has been fixed. [*] Spouses who have jobs won't get stuck in the bus area anymore. [*] Upgrading a house with crafted flooring should no longer cause a mess. [*] Added quest (Rat Problem) to make it clearer that you have to investigate the Community Center. [*] Only read if you've gotten to year 3: [spoiler]Grandpa's had a change of heart... he feels he's been a little too harsh with his judgements. He no longer mentions "great honors", and his dialogue is a lot softer. If he's already visited you, check his shrine for a new opportunity...[/spoiler] [*] Restored more advanced NPC end-point behavior. [*] "Secret" NPC's should no longer show up on calendar until you meet them. [*] Escargot, chowder, etc. should now properly give fishing buff. [*] You now truly cannot [spoiler]pass the bouncer.[/spoiler] [*] You can no longer get stuck trying to [spoiler]board the bus.[/spoiler] [*] Fixed issue with invisible trees preventing interaction with tiles. [*] Dead flowers no longer affect honey. [*] You can now dance with your spouse at the Flower Dance. [*] Game should now properly pause when steam overlay is active. [*] Fixed issue where inactive window was still responding to input. [*] Fixed fertilizer prices in Pierre's shop. [*] Fixed [spoiler] Fector's Challenge [/spoiler] [*] You can now press the toolbar shortcut keys (1,2,3, etc. by default) to change the active slot while the inventory menu is up. [*] Iron ore nodes can no longer be removed, only destroyed. [*] Dog should no longer sit on chests... [*] Spouses less likely to run away into the dark abyss. [*] Naming your child after an NPC should no longer cause issues. [*] Fixed issue where recipes would sometimes consume more ingredients than they should. [*] Fixed crashes in certain cutscenes, when certain dialogue options were chosen. [*] Many small bug and typo fixes. [/list] Edit: Version 1.051 uploaded at 4:16pm PST March 12. changes/fixes: [list] [*] Fixed weird rectangle lighting problem. [*] Flooring can now be removed by bombs. [*] You can press a "menu" button (Esc. or 'E' by default) to close out of yes/no dialogues [*] If no other function is mapped to it, the 'Y' key will choose "yes" in a yes/no dialogue [*] You can use the trigger buttons on a gamepad to navigate through the Community Center menu. [*] Minor fixes. [*] More secrets. [/list] Edit: Version 1.051b uploaded on March 17th changes/fixes: [list] [*] Fixed disappearing item problem. (items can still be destroyed by farm debris) [*] Kegs now require oak resin to craft. [*] Bee houses now require maple syrup to craft. [*] Tortilla price changed from 75g to 50g. [*] Nautilus shell (artifact) renamed to Nautilus fossil. [/list] -ConcernedApe