Fixed a few more issues today: [list] [*] If you never received your pet, you will now have another opportunity. [*] When you go to sleep, the game now checks if any of your essential tools are missing. If so, they will appear next to your bed in the morning. [*] The game now properly saves on level-up nights. [*] Eating skill food and then going to bed on a level-up night works properly now. [*] Fixed problem where completing the Crafts Room while standing in certain locations causes your character to get stuck. [*] Player character should now walk correctly while in a cutscene after drinking coffee. [*] Removed an item duplication exploit. [*] Forage items should no longer spawn in the woods above the beach. [*] Fixed Crab Pot problem (again) [*] Fixed exploding armchair bug. [*] Relaxing in the spa with your menu up no longer restores energy. [*] Removed Leah's doppelganger. [*] Debris should no longer spawn in the pathway between farm & forest. [*] Fixed disappearing tapper problem. [*] Fixed a few minor graphics problems & dialogue typos. [*] Other minor issues (spoilers) [/list] If you are experiencing hardware issues (white screen, black screen, game not launching, etc.), [url=http://steamcommunity.com/app/413150/discussions/0/405692758711284363/]this thread[/url] has a list of possible fixes to try. [b]Edit: Released a little patch at 9:40am PST that fixes a few more problems:[/b] [list] [*] Tools being upgraded no longer erroneously considered "missing" [*] Clay duplication bug fixed [*] Pet cutscene won't refer to the "cat" as a "dog" anymore. [*] Leah's 10-heart event fixed [*] Pepper Popper recipe now requires cheese. [/list] Thanks for playing Stardew Valley! -ConcernedApe