Title Updates 1.1.2, 1.2.0 and 1.3.0
Author: ubi_anna,
published 1 month ago,
Since launch, new patches have been deployed for Star Wars Outlaws across all platforms.
In these Title Updates, we’ve focused on improving stealth to give players more flexibility in how they approach situations in addition to tuning enemy AI and speeder travel. Many other improvements and fixes have been implemented to improve your journey across the galaxy. You can find the complete list of changes below.
[b]Our next and 4th Title Update will be released on November 21st [/b]– and it’s going to be our biggest one yet with exciting new features and improvements. Stay tuned for more details coming your way soon!
As we strive to continuously enhance the future of Star Wars Outlaws, your feedback remains invaluable to us. To improve transparency and communication, we're excited to introduce a dedicated Bug Reporter tool, where you can report issues and track their status. Find details on how to report your bugs using Bug Reporter tool below.
Thank you for your support and see you in the Outer Rim!
[h3]Bug Reporter[/h3]
We're pleased to introduce the Star Wars™ Outlaws Bug Reporter. This website functions the same way as on other Ubisoft titles; it’s your direct channel to view issues reported by other players and to directly report any issues you encounter to our team. We will actively update this board so you will be aware when issues are being investigated, and when fixes and improvements will be rolled out in an upcoming update.
[b]To report a bug:[/b]
• Go to the Bug Reporter website
• First, browse through the issues to see if your issue has already been reported.
• If your issue is already reported, simply upvote it.
• If you are facing a new issue, select "Report an issue" at the top of the page.
• Choose a title that best reflects your issue.
• Fill out the form that follows and provide as much information as possible to help our teams identify the bug.
• Select "Confirm" to save the report.
Our team will then receive your report, and we’ll contact you for further information if required.
You can check the progress of your submitted bugs from the "My Reported Issues" tab.
[h3]NOTABLE CHANGES:[/h3]
• Overall PC performance improvement and optimization.
• The “Hyperspace” mission is fixed, you can now take off.
• Various bug fixes affecting quest flow.
• Tweaked the overall stealth experience by adjusting AI detection, the number of NPCs and their positioning, patrol pathing, camera detection and highlighting environmental opportunities to reduce player friction
• Fixed an issue where players would get stuck in the hyperjump sequence towards Kijimi
• Fixed an issue where the ‘Takeoff’ button prompt wouldn’t be shown after ‘The Wreck’ mission
• Improved the position of the speeder camera when the FOV was increased
• Improved the speeder’s response and reaction when called
• Kerro’s Speakeasy - fixed an issue where the energy barrier was not disabled after successfully slicing the panel on Mirogana
• Fixed an issue where players could not interact with the triangulation stone in Jet Kordo’s quest line on Toshara, and where the holotracker would not spawn in the Trailblazer
• Implemented stealth changes to ‘False Flag’ and other missions to give players more flexibility in how they approach situations without the risk of failing
• Improved speeder travel by reducing collisions with objects in the environment
• Improved NPC combat behavior
• Increased auto-save opportunities in open world hostile areas (Imperial Compounds and Faction Territories)
• Scaled ‘Wanted’ difficulty based on player progression
[h3]LIST OF ALL CHANGES:[/h3]
[b]New Feature[/b]
• Cross-progression and saving is now available between all platforms through Ubisoft Connect. More info on this here.
[b]Performance & Stability [/b]
• Various crash fixes and stability improvements across all platforms.
• PC performance improvements and optimization across the game.
• Improvement for FPS drops during some scenes.
• VRAM Improvement.
• Higher graphic fidelity when using ray reconstruction and frame generation technologies.
• Improved stability and performance across all platforms
• Fixed FPS drops with Intel ARC GPUs
• Added VRAM impact to RTXDI usage
• Fixed an issue where the game would crash when ‘New Game’ was selected
• Improved overall stability and FPS drops
• Improved stability with GeForce Now
[b]UI, HUD and Settings[/b]
• Game version will now be visible from the settings.
• Quality mode will be set as default on console.
• Corrected default settings for motion blur on quality mode for consoles.
• HDR Brightness values have been modified.
• Added Syndicate names to individual contracts
• Improved the flow on individual expert screens to view abilities as they become ready to unlock
• Updated the description of gear sets to match their effects
• Changed the default setting for the speeder to keyboard (WASD) rather than mouse on PC
• Improved in-game menus and scrolling
• Improved descriptive text when interacting with vendors that require certain Syndicate reputation
• Fixed an issue where the cinematic volume setting was not registering properly
• Fixed an issue where FOV was not working correctly when in 21:9 mode on consoles
• Fixed an issue where the speeder icon was not present on the map and compass when fast travelling from one planet to another
• Improved UI when detected
• Updated the keybind for Hyperspace jump
• Added segments to the VRAM meter
• Equipment screen now has an option to mark all items as viewed
• Fixed an issue where the map cursor could disappear when using a controller on PC
[b]Graphics[/b]
• Various graphics and lighting fixes.
• All cinematics now supported on ultra-wide screens.
• Improved the performance of VRAM, RTXDI, Frame Generation, and Ray Reconstruction
• Fixed various graphical corruptions during takeoff and landing sequences and when in space
• Fixed an issue with specific gearsets flickering when Frame Generation is on
• Improved NPC visuals
• Fixed an issue where some ground texture rendered in low quality after rebooting, loading, or fast travelling
• Fixed an issue where some object lighting was not appearing correctly
• Improved environmental terrain and foliage
• Improved lighting during nighttime planetary takeoffs
[b]Audio [/b]
• Fix for potential music loss when fast-travelling in Toshara.
• Added additional background dialogue to improve immersion
• Adjusted audio levels of environmental objects and player/NPC reactions
• Fixed an issue where cantina music stopped after speaking to a contract giver
• Fixed an issue where a sound effect would get stuck after using Nix pulse
• Fixed multiple issues with objects not making sound upon physical impact with Kay or environment
• Fixed multiple missing UI sounds in menus
• Improved multiple music and ambience transitions in Quests and Open World
• Made NPC voice lines more consistent with player detection
• Fixed an issue where there was no music on Renpali station
• Fixed an issue where multiple sound effects would disappear after completing the game
• Improved ground wetness/snow footstep sound effect playback
• Improved airtraffic sound effect playback
• Improved audio for collisions
[b]Worlds, Fauna and Flora[/b]
• Many additional idle animations for NPC have been added across all planets.
• Fixed an issue where the Imperial Speeder Bike 74-z would be missing a part.
• Improved Kay’s hair animations during different rain types
• Fixed vendor idle animations that were missing for some locations
• Improved Kay’s awareness around waterfalls and rain
• Increased spawn rates for speeder races
• Made the Varaki predator on Toshara more formidable
[b]General Gameplay[/b]
• It is now less likely to be detected while rolling.
• Level of detection adjusted depending on location.
• Improved animation of Kay’s movements
• Scaled AI reaction to environmental actions from investigation to combat (e.g. when Nix detonates an NPC’s grenade more than once)
• Reduced adrenaline gain when using melee
• Added a quick throw button for using grenades
• Improved conflicts when crouching near ledges when camera is facing the opposite direction
• Reduced detection chances when using cover
• Improved the speeder controls when using a mouse
• Added a tutorial reminder for the blaster’s Stun module
• Improved elements of the Death Trooper event
• Improved sniper rifle sensitivity
• Improved speeder collision with the environment to reduce being knocked off the speeder
• Added the ability to press jump twice when near a grapple point to activate it
• Improved animations after takedowns
• Improved melee animation after punching an enemy wearing a helmet
• Fixed an issue where Kay wouldn’t receive any damage from enemy blasters
• Fixed an issue where Nix accessories and treats were not showing in the menu when in space
• Fixed an issue where controller presets weren’t saved when playing on different consoles of the same platform
• Fixed an issue where Kay would get stuck in out-of-bound areas
• Fixed an issue where the grappling hook wouldn’t snap to the correct position
• Fixed an issue where Kay would incorrectly lose reputation when trespassing in Syndicate districts
• Fixed an issue where some NPCs could not be distracted by Nix
• Fixed an issue where Kay's reputation wouldn’t be impacted properly when detected completing actions such as stealing or being caught in Syndicate districts
• Fixed an issue where player input wouldn’t be registered during slicing if pressed quickly
• Fixed an issue where the speeder racing NPC wouldn’t move when starting the race
• Fixed an issue where the speeder racing NPC would despawn on Toshara
• Fixed an issue where Nix Sense wouldn’t highlight NPCs that can be pickpocketed
• Fixed an issue where Kay would teleport to the nearest shoreline when fast travelling if the speeder was on deep water
• Fixed an issue where open world events would deactivate after getting close to the location
• Fixed an issue where some syndicate events would not grant rewards when completed
• Fixed an issue with the Death Trooper event not triggering when reaching Wanted Level 6
• Fixed an issue where "Defeat the wanted level 6" objective does not complete after finishing the event in space
• Increased and improved quest checkpoints
• Improved manual and autosave features including allowing more opportunities to save in the open world, compounds, and syndicate territories
• Removed autosave restrictions for combat/detection
• Improved NPC and player animations
• ‘Wanted’ difficulty now scales based on player progression
• Fixed an issue where Death Troopers would not spawn from search parties
• Improved enemy AI and combat behavior
• Fixed an issue where the Stun Shot would miss if shooting from cover when unholstered
• Fixed an issue where the Boonta Brawler Belt did not increase grenade blast radius
• Improved camera detection for defeated enemies
[b]Miscellaneous[/b]
• Inverting one axis in the controls menu will no longer invert the other one in Photo mode.
• Nix accessories and treats can now be checked in the loadout menu while Kay Vess is piloting the Trailblazer.
• Fixed an issue where Kay closed the wrong eye when aiming down sights
• Fixed localization text in dialogue sequences
• Fixed some incorrect text during dialogue options
• Improved Kay’s gun holster animation
• Added a warning when spending a large amount of credits to avoid doing so by mistake
• Fixed an issue where purchased items reappeared in the vendor’s menu after saving/loading
• Fixed an issue where players could throw unlimited grenades
• Fixed an issue where Imperial speeders were missing parts
• Fixed an issue where a data pad could not be interacted with during ‘Selo’s People’
• Fixed an issue where NPC speeders could collide with each other
• Fixed an issue with the intel location for Thorden’s itinerary
• Fixed an issue where the Trailblazer’s auxiliary devices couldn’t be used during syndicate quests
[b]Cinematics:[/b]
• Improved narration, dialogue scenes, voice overs and lip syncing
• Improved textures during cinematics
• Fixed an issue with blurred images during cinematics and dialogue scenes
[b]Camera:[/b]
• Improved camera positioning when Kay is in low cover, shooting, and climbing
• Improved the position of the speeder camera when the FOV was increased
• Improved the camera when interacting with vendors
• Improved camera re-center speed on the speeder
[b]Sabacc:[/b]
• Fixed an issue where Mehdo played the ‘Cook The Books’ shift token, and the effect would exist for the remainder of the game, when it should only be for the next reveal
• Fixed an issue where a deck with selected shift tokens was not saved when quitting the game
• Fixed an issue during the Sabacc tutorial where the game could be blocked if opening the rules menu
• Fixed an issue where gameplay would get stuck if leaving the game during the Double Discard confirmation screen
• Fixed an issue where NPCs would not react accordingly during the reveal phase
• Fixed an issue where the opponent’s cards wouldn’t show in the header when the Nix cheat was disabled
• Fixed an issue where music and ambiance were missing
[b]Photo Mode:[/b]
• Fixed an issue where players were unable to rotate the camera while Adrenaline Rush was active
• Fixed an issue where settings would reset when switching presets
• Fixed an issue where photo mode couldn’t be selected while Kay was using binoculars
• Enabled splitting camera inversion from gameplay camera
• Added option to disable UI sounds in photo mode
• Camera speed applies to both panning and movement
• Enable switching between 16:9 and 21:9 modes
• Implemented a color picker UI
• Added a black, white and neon cyan Star Wars Outlaws logo
• Fixed an issue where some UI elements could be seen in photos
[b]Accessibility:[/b]
• Added large font option for subtitles
• Added a bold font option for subtitles
• Moved overheard subtitles directional arrow to the right side of the container
• Added auto accelerate/brake to the auto walk button
• A prompt was added to the first-time user experience to enable large fonts
• Added the option to auto mantle/vault over small objects
• Menu narration order was updated to provide information in a more logical order
• Added additional increments for the speeder mouse sensitivity
• Added Adrenaline Rush timer setting to allow double or triple time for picking targets
• Updated the tutorial text regarding accessibility options for Sabacc
• Fixed an issue with missing closed captions for some weapon type explosions
• Fixed an issue with audio description being cut off in a cinematic
• Narration added for Nix prompts
• Bug fixed where incorrect narration was present on the map's navigator mode
• Removed glitch effect while using Electrobinoculars
• Removed directional arrow for Kay’s captions when in standard gameplay camera view
• Added setting to show a visual reminder of the button used for Nix quick actions
• New settings from updates 1.2 and 1.3 added to accessibility presets
• Menu remapping section added, allowing some keyboard controls for navigating menus to be remapped
• The keys for Hyperspace menu and Hyperspace jump are now remappable through the keybind menu
• Added settings to invert X and Y axis of photo mode camera
• Moved menu narration to top of the UI menu & top of the vision preset menu
• Added setting to stop voice lines interrupting menu narration
• Menu narration now reads negative brightness slider values, the heal button while low on health, new quest notification, reputation changes in contracts menu, quest tracker ‘more info’ prompt, cloud upload/download notifications, that starting a Sabacc game requires a hold, and whether abilities of partially equipped gearsets are locked
• Fixed an issue where Nix sense was not affected by protanopia color preset
• Fixed an issue where ND5 and Gedeek would not appear as allies in high contrast mode for some missions
• Fixed an issue where some inputs would have a double action if remapped
[h3]MAIN & SIDE QUESTS (beware of spoilers)[/h3]
[b]Toshara[/b]
• Fixed the issue where the energy barrier in Kerro's Speakeasy would not be disabled after successfully slicing the terminal
“The Underworld”
• NPC numbers have been adjusted and environmental guidance markers added to better facilitate infiltration
• Traversal opportunities are now better highlighted
“The Mechanics”
• Fixed the issue where Kay would spawn outside the quest area if she died inside the wind turbine
“Hyperspace”
• Fixed the issue where no prompt was shown to take off
“New Tricks"
• Fixed an issue where Danka’s call could be triggered while in the blaster upgrade menu, resulting in the Ion blast not working on the required door
“False Flag”
• Fixed an issue where progress could be lost when quitting an active quest
• Adjusted the mission to enable flexibility in how players approach situations in addition to stealth
• Removed some alarm panels from the mission
• Adjusted the text when failing the mission
• Adjusted NPC and enemy placement
“The Wreck”
• AI detection has been adjusted.
• Fixed an issue where the quest marker was not pointing to the correct objective
• Fixed an issue where a player could get stuck if saving/loading during the escape sequence
• Fixed an issue where the takeoff button prompt would not trigger
“I’m here” Intel
• Fixed an issue where a rock blocking the fan wouldn’t spawn if the player left the area and returned later
[b]Tatooine[/b]
“Partners”
• Fixed the issue where Kay would not gain wanted levels on other planets when reaching the objective "Meet with Hoss in the cantina".
“The Hotfixer”
• Fixed an issue where Kay would dismount the speeder at the start of the chase sequence
“Jabba’s favor”
• Fixed an issue where Vail would not mount her speeder
• Removed some alarm panels from the mission
• Adjusted NPC and enemy placement
[b]Akiva[/b]
“The Veteran”
• Fixed the issue where “reporting to the droid” objective would not update after reporting back to MT-7.
"Beginnings” - ‘The Heist’
• Fixed an issue where players could get stuck in an infinite loading loop after dying
“Viper”
• Fixed an issue where the quest marker was not pointing to the correct objective
• Fixed an issue where the rebels could remain stuck after the Viper droid fight
"Revelator”
• Fixed an issue where players would get a 'Return to Area' message, resulting in the mission being failed
• Fixed an issue where players could not move or shoot the Trailblazer
• Fixed an issue where the player could get stuck if the Trailblazer was destroyed when a certain cinematic triggered
“The Scavenger”
• Fixed an issue where the speeder would not spawn after talking to Temmin
“Money Drop”
• Fixed an issue where the objective would be missing
[b]Canto Bight[/b]
"Beginnings"
• Fixed an issue where Nix could get stuck when stealing credits
• Adjusted number of credits needed to steal with Nix and added an extra keycard opportunity in the Sixth Kin Club
“The Heist”
• Fixed an issue where players could get stuck in an infinite loading loop after dying
[b]Kijimi[/b]
“The Hive”
• Adjusted NPC and enemy placement
• Fixed an issue where Jet Kordo’s vault would not be able to be opened
Your feedback and passion remain invaluable to us, and we thank you for the amazing support you have shown us since launch!